Poll: How to you like your RPGs?

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Nieroshai

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Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Glad that you claim Bethesda as a preference, but if you wouldn't mind consistency, just say you don't like bioware, because I'm no idiot and I think they turn out some pretty high-quality stuff for those who like their style.
 

mireko

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Sep 23, 2010
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s69-5 said:
Here's how to make a spoiler tag:

This is how
Or like this~
Code:
[spoiler]
Spoiler goes here
Code:
[/spoiler]
 

Nieroshai

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Aug 20, 2009
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Mr. Moonshine said:
Mr.Squishy said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Disclaimer: I am assuming you're speaking about Oblivion.
Yeah, isn't it awesome to roam the world of the same 7 npcs, level-scaling monsters (which means that a few rats can easily challenge an archmage), being a glorified postman (fetch quests), killing stuff with the same four spell animations and apparently suction cup-tipped arrows (how else would it be sticking out of an argonian's head without killing him?) or stumbling through the abysmal main story. Yes, I can see why you prefer Beteshda.
I was talking about Morrowind and Fallout 3 actually. Oblivion is good but made better with a few mods.

I'd rather walk around an open world and do what I want than be stuck playing a frustratingly linear dating simulator. (I assume you like Bioware games)
Oh, those two games exactly like Oblivion, except one is older and one has guns? And seeing how you call a Mass Effect game linear as well as a dating simulator prove to me two things: 1. you don't realize that in every bioware you never HAVE to continue on the main story until you've had your fill of addons and side quests, and 2. that you only know about BioWare from the news since the romance subplots need intentional attempts to find and are not necessary. I think you were the guy I quoted earlier. To reiterate, why can you not simply be a fan of one thing without calling something of equal quality but different a piece of garbage?
 

Flaming Narwhal

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May 6, 2011
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It depends on what I want from the RPG in question. I like Bethesda's RPGs for the large open worlds they make because there are usually a lot things to do in between saving the Wasteland or whatever. In my opinion Bioware is better at making a large cast of characters feel authentic, like they do shit outside of helping the hero slay a dragon. But in DA2 the environments felt oddly similar, and kind of boring. It always felt as if I was exploring some variation of cave.
However both allow to do what I want in either context. In Fallout I can blast super mutants when the mood strikes me and in DA2 I can have legitimate conversations with my party members.
 

Nick Angelici

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Feb 14, 2010
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I want a balance, gameplay works but story is immersing, Classes arent set in stone but I cant be anything, one of the greatest thing about games in my opinion is when your forced to choose but you options arent limited to 1 or 2 things, For example:

Though I cant stand it Final Fantasy XIII had a class system I liked, the idea of changing on the fly to one of three classes (until you unlock the classes certain characters wont use ever) even with this freedom of on the fly change, you were limited in every class, this made me have to think about who plays what class when, which is fun to me, I liked the class system a lot, but everything else was terrible unfortunetly.

I dont want to fly through my RPGs, Mass effet has fun characters but the plot flys by too fast, esspecially with those tiny levels and all the loading inbetween.

Final Fantasy XIV is close to what I would call (OPINION) a perfect MMORPG (at least for me), it just lacks a few tiny things here and there.

overall, its got to have balance, other wise the whole thing falls over, a lot of them get close but even then about 80% of that group misses and falls on its face
 

Sinathor

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Mar 16, 2011
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No good/evil meters, no quest trackers, no minimaps, no any of that dumbed down bullshit we see in every Bethesda and Bioware "RPGs" nowadays.

Also, I usually prefer open world RPGs and RPGs where you're alone without a party of idiots whose always in your way.

There's nothing wrong with a more linear RPGs and there's nothing wrong with a team-based RPG either if well executed.


Gothic 1, Gothic 2, Gothic 3, Risen, Eschalon: Book I, Eschalon: Book II are probably my favorite RPGs. Waiting eagerly for Risen 2 and Eschalon: Book III, and slightly interested in the Witcher 2 as well since the first Witcher was quite interesting and had a lot of cool things, like good dialogue and actual choices, and not that good/evil bullshit.

I guess it'll be amusing to see how Skyrim turns out to be, but I'm not waiting anything from Bethesda. They certainly know how to basically fuck up every aspect of a potential game.
 

Nick Angelici

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Feb 14, 2010
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I can honestly say that the only reason Im going back to play New Vegas is because Im going to model/texture/etc my own guns and gear for that game, other than that I wouldnt touch it
 

Nick Angelici

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Nieroshai said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Glad that you claim Bethesda as a preference, but if you wouldn't mind consistency, just say you don't like bioware, because I'm no idiot and I think they turn out some pretty high-quality stuff for those who like their style.
I dont think they really are high quality even for their style, the have wierd rigs and animations for all the characters that makes them seem unnatural, it kinda makes me take a step back and say "wait, why is he leaning over like that?" which in turn really kills the immersion in their games, They also have somewhat bland textures on everything and it just seems like they arent trying.

Personal opinion of course, just politely disagreeing
 

Mr Pantomime

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Jul 10, 2010
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Anything thats not able to be described by the words "Tolkienesque" or "Standard Fantaay Setting". I seriously cant play Dragon Age because I feel like Ive played it 50 times before. I might make an exception for The Witcher 2, and definitely will buy Skyrim, but for the most part Tolkienesque RPGs can fuck right off.
 

BehattedWanderer

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Jun 24, 2009
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Hot, pink, and damp in the middle. Just like my toast.

An epic story, either personal or global, advancing skills appropriate to levelling, a party capable of leveling a mountain, and a reasonable, flowing structure with plenty of sidequests, and preferably not too much linearity. That's what I'm looking for.
 

Laxman9292

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Feb 6, 2009
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Mr.Squishy said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
Disclaimer: I am assuming you're speaking about Oblivion.
Yeah, isn't it awesome to roam the world of the same 7 npcs, level-scaling monsters (which means that a few rats can easily challenge an archmage), being a glorified postman (fetch quests), killing stuff with the same four spell animations and apparently suction cup-tipped arrows (how else would it be sticking out of an argonian's head without killing him?) or stumbling through the abysmal main story. Yes, I can see why you prefer Beteshda.

OT: All of the above, although I HATE! LOATHE! DESPISE! Black and white, good versus evil morality (so just watch that point) and the CHOSEN ONE cliche. By god, do I hate "THE CHOSEN ONE!!!" - and what makes it so bleeding annoying is that all the 'chosen ones' are guys anywhere from 10-25 with short brown/black hair, no/little facial hair, a non-existant personality, a vapid love interest, a sword, daddy issues up the bum and an ugly tendency to be complete and utter squeaky clean Gary Stus (or worse, impossibly whiny dipshits). I mean, really, check the list: Harry Potter. Rand al'thor, Frodo, most of shia labeouf's characters, luke skywalker, Starkiller, cloud strife, disney's hercules(the myth's version is a bearded man with psychopathic tendencies) as well as countless other fantasy/sci fi/protagonists. A lot of protagonists also fit the aforementioned description without being explicitly the CHOSEN ONE, since that is almost a fantasy-exclusive trope.
What makes that annoying is that CHOSEN ONE usually = viewpoint character.
Sorry, went on a tangent there.
I also believe that an RPG doesn't necessarily have to have numbers 'n shit (although skill trees are appreciated).
Tales of Symphonia did the Chosen One archetype in a very interesting way I think. Instead of being the chosen one, the main character was the chosen one's childhood friend who follows her along throughout her journey to realize her true destiny blah blah blah. What's even more interesting is the fact that the story has more twists and turns than a plate of spaghetti but is still extremely interesting.
 

boag

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Sep 13, 2010
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As long as the story is appealing and the gameplay fun, I wont mind if the series changes too much from game to game.

I already made the Jump from Xenogears to Xenosaga 1 to Xenosaga 2 and 3, so differing elements do not bother me in the least.
 

Luthir Fontaine

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Oct 16, 2010
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A good griping story can forgive a lot of shit in rpgs. That being said choices run a close second (reason 1 i hate JRPG feels like im a straight path with no input from me)
 

Epic Fail 1977

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Dec 14, 2010
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Character Customization can mean different things to different people. If it means dressing up Barbie, then no thanks. On the other hand if it means customizing your play style then hell yes, although that definition would make every first person shooter with a choice of weapons qualify as an RPG.

A lot of the options in the poll are things I like about ANY game. Varied environments? Yes please! Deep story? Yes please! Going wherever I want? Sure, why not! Good and evil choices? I suppose, if they're done right. Problem is, none of these things are exclusive to RPGs.

What I like about what I consider to be RPGs is the ability to customize my character's play style to a greater extent than I can in non-RPGs, which almost always means stats and numbers. But those stats and numbers have to (a) make an appreciable difference to gameplay and (b) offer more than one "good" option. If one option is best, and all others are not best, then there's no real choice.
 

Austin Howe

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Dec 5, 2010
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Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
At least Bioware hires. . .what are those guys called that make the drawings on the page that people talk. . .WRITERS!
 

HerbertTheHamster

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Apr 6, 2009
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Numbers.

This is mostly due to most rpgs having plots so laughably bad that BLOPS outclasses them all. Shit's sad.

Austin Howe said:
Mr. Moonshine said:
I HATE the crap Bioware shits out with every release, I prefer open world games like Bethesda makes.
At least Bioware hires. . .what are those guys called that make the drawings on the page that people talk. . .WRITERS!
They hire shit writers who can't get into the proper industry. Just look at Mass Effect.
 

Riddle78

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Jan 19, 2010
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Here's what I like. (Using Gothic as a test case)

-The setting and the occupants of the world to fit the plot. It helps sell the concept of a new world for you to explore. Gothic done this quite marvellously. The scumbags SOUND like scumbags,instead of cheery brits.

-Advancement. Whether it's zero to hero (or nobody to nightmare),peon to chief,or even Demigod to Overgod. So long as you don't stagnate until just before the final phase of the game,you feel like you're playing as an evolving character. Just look at Gothic,fresh meat in the penal colony,and you slay an [SPOILER! Play and find out!].

-Evolving world (NOT THE BETHESDA WAY!). Keep the world's populace unaltered,species wise. With each advancement (plot,prefferably),instead of beefing up the enemies...Repopulate the old ones,in greater quantity. Gothic done this,and it worked wonders.

-Wiggle room. I don't want to be constantly railroaded with plot. Sometimes,I just wanna screw around and impale people or animals on my Ultimate Infinity Plus Eleven Zweihander of Apocalyptic Doom. That doesn't mean hide the plot behind side-quests,or make it hard to find otherwise. Make it easily accessible if you want to persue it,but otherwise,let the player roam. Gothic done this with a journal system.

-Fitting music. Many a scene can be absolutely RUINED by poor music choice. If something epic is happening,make the music equally epic. Is something sorrowful is happening,turn the music down a few notches,and make it slow,and heartwrenching. Gothic made marvellous use of music,except for when you have fled combat. Big musical cue saying "Turn around and pelt them with arrows!"

-Proper justifacation. Prohpecy? Bullcrap. It's the easy way out,right alongside amnesia. How about some poor shmuck gets put in the wrong place at the right time? That isn't used quite as often these days. Don't even let the protagonist spit out their name (even though they try at times) in order to cement them into the position of either "nobody" or "blank slate for you to run with". Gothic starts you out as the fresh meat in the penal colony. And you pull some MAJOR heroics,just because you were the lucky guy (or unlucky guy) to be there. And volunteer. Or get told to do so. You're just the "Right Man in the Wrong Place",really.

-Fun gameplay. Seriously. I've seen games that forsake a good plot and setting for solely gameplay,and games that forsook great gameplay for a story. They don't have to be segregated,in fact,they SHOULDN'T. In Gothic,I found that nothing was forsook for either gameplay or story. Melee combat is skill based with a dash of luck,magic is all about proper placement,as well as ranged combat. And it makes sense,story-wise. Furthermore,Gothic takes great pains to point out to you how to properly use those weapons in-universe. They don't just say "Hold it with the blade down". They say "Hold it with the blade down;you'll get more power outta that first swing!"

Why am I making these wall-o-text's lately?
 

Innegativeion

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Feb 18, 2011
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Can't pick just one... all of these are great things to see in an rpg when implemented well. So other (mix and match em).
 

Dreiko_v1legacy

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Aug 28, 2008
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Other.


TC, you don't get it. It's ALL of the elements you're listing things that make a great rpg. You obviously still can make one with not some of them, but some are more central than others.


Also, notice how "story" gets the most votes...and despite that, Diablo is still popular as hell...and that's JUST because of the numbers. They're basically the whole gameplay aspect. Numbers make these games not exact copies of fantasy action games.
 

StormShaun

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Feb 1, 2009
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All of the above, but I really like how you grow into a hero, the story, the world, good and evil choices and the gameplay...Just make it unlike Two Worlds and you got yourself a RPG...