Now the other day, I was totally bored and I decided that I needed to find a good game for little or no money. It seemed that my prayers were answered in the form of BETA testing a new RTS game called WorldShift. I downloaded the game as soon as I could, registered and went through the gruelling and tedious patching that goes with most online games. Finally I was in and I began the first single-player mission.
I was overjoyed by the visuals, which laid out a jungle setting with good showing, weather and all those other things we come to expect from next-gen games(though my machine didn't do them justice and it looked more like Warcraft 3 rather than a next-gen game by the time i changed the setting to something workable, but the game can't be blamed for that). But there were more surprises for me, the first level played alot like hero missions I had seen in Warcraft 3 again. After the first five or six levels of leading my heroes around on crazy little missions, I came to the sudden realization that this was it. Now what the hell do I mean "this was it" is what you are probably asking yourself. What I mean is that the entire game IS hero missions! I began to get bored with clicking my heroes and their dozen-or-so little minions through maps sneaking around trying to avoid detection from vast forces that were impossible to defeat with no chance of increasing my own forces. Yes thats right, whatever sum of characters the game throws at you, you only get a small squad of guys which you start off with at the beginning of the scenario. Now, I know I'm being repetitive, and I know that this repetitiveness is probably driving you away from my review faster than Worldshift could drive me away. This game is based entirely on the exact point that I thought was WRONG in Warcraft 3. I used to love the good old days when RTS games where based on civilisation building rather than knowing when to use my giant swordsman's whirling-blade skill or all-powerful mage's super-ultra-annihilation-fireball attack.
Now I'm sure there are plenty of people out there who disagree with my point of view, I mean there must be for a company to make an entire game out of it, but in all honesty, I don't care. These are probably the same people in denial about their love of throwing their money away at RPG games like WOW, and would prefer a more acceptable form of gaming to express their love with single-character adventures without the puzzle-solving mental stimulation of actual (good) adventure games.
To give the game's developers a fair trial, I'm not even going to rate this game for the single fact that it hasn't been released yet. I'm sure for all of you out there who bought Warcraft 3 for hero-wars rather than army building will get a real kick out of this game, and I have to applaud the company for at least trying this idea out, so I would recommend you real-time-role-playing-strategy-game (RTRPSG) fans to keep an eye out for WorldShift, which will be released at some point this year.
I was overjoyed by the visuals, which laid out a jungle setting with good showing, weather and all those other things we come to expect from next-gen games(though my machine didn't do them justice and it looked more like Warcraft 3 rather than a next-gen game by the time i changed the setting to something workable, but the game can't be blamed for that). But there were more surprises for me, the first level played alot like hero missions I had seen in Warcraft 3 again. After the first five or six levels of leading my heroes around on crazy little missions, I came to the sudden realization that this was it. Now what the hell do I mean "this was it" is what you are probably asking yourself. What I mean is that the entire game IS hero missions! I began to get bored with clicking my heroes and their dozen-or-so little minions through maps sneaking around trying to avoid detection from vast forces that were impossible to defeat with no chance of increasing my own forces. Yes thats right, whatever sum of characters the game throws at you, you only get a small squad of guys which you start off with at the beginning of the scenario. Now, I know I'm being repetitive, and I know that this repetitiveness is probably driving you away from my review faster than Worldshift could drive me away. This game is based entirely on the exact point that I thought was WRONG in Warcraft 3. I used to love the good old days when RTS games where based on civilisation building rather than knowing when to use my giant swordsman's whirling-blade skill or all-powerful mage's super-ultra-annihilation-fireball attack.
Now I'm sure there are plenty of people out there who disagree with my point of view, I mean there must be for a company to make an entire game out of it, but in all honesty, I don't care. These are probably the same people in denial about their love of throwing their money away at RPG games like WOW, and would prefer a more acceptable form of gaming to express their love with single-character adventures without the puzzle-solving mental stimulation of actual (good) adventure games.
To give the game's developers a fair trial, I'm not even going to rate this game for the single fact that it hasn't been released yet. I'm sure for all of you out there who bought Warcraft 3 for hero-wars rather than army building will get a real kick out of this game, and I have to applaud the company for at least trying this idea out, so I would recommend you real-time-role-playing-strategy-game (RTRPSG) fans to keep an eye out for WorldShift, which will be released at some point this year.