Susan Arendt said:
That it's an unbalanced game. What else is there to make of it?
...we could have wrapped the thread there.
Katherine Ciesla said:
If it has some story driven reason for that to be the case and there's some interesting social system built around this concept (like, for example, the Drow - crazy powerful chicks, kinda subjugated dudes - not that they lacked lethality when it came down to it). That would be fine.
Pretty sure that was touched on, and shot down by the OP. It's just female character > male character, while the drow aren't really like that; drow women are clerics, and sometimes wizards, with very few exceptions. Drow men are melee combattants (fighter, ranger, rogue, etc.) with a few wizards. The fact that women are on top in their society is because the church *is* the state, and Lolth herself refuses male clerics. Uh...lost my train of thought.
Point is, female drow aren't inherently better, they just get higher scores in anything magical, as opposed to the melee-based males. That's the balance everyone suggests the game would need (better in some things, worse in others), and that has been stated to be absent.
Feylynn said:
There is all male character games everywhere, developers can make you play marble cheese if they so wish.
If this game is any of the above (excluding cheese) then Brink, Team Fortress Two, and Call of Duty are obviously conspiracy level male superiority hate generators that only exist to send the message that women are inferior.
This is NOT true, I don't see the opposite is true either.
The difference is (and I believe you said it yourself, in fewer words) that the female isn't playable and inferior to the male. If a weaker female was playable in those games, I'd be tentatively agreeing with that rant-ish edit of yours.
Thus, to bring this tangent back to the topic, I'd criticize the people responsible for their lack of sense with that design choice, and play female characters, while trying to pretend the obviously inferior males weren't playable at all.