I may get heated and opinionated in my reply. Please note that I intend no disrespect nor offense and if I cause any, I apologize.
Sarge034 said:
Yea, I'd hate to think they took the Elites out because people were abusing their smaller, and more obscured, headshot hit boxes as well as the fact that they made FoF identification near impossible.
There were so many balance issues that people complained about with Halo 4's multiplayer. The fact that weapons weren't on the map which lead to a lack of the basic balance of the game (i.e control the power weapons) and it meant that if one team managed to get into a heavy vehicle the other team essentially got to suffer (as at least one reviewer pointed out) as there were no heavy weapons nor could they ever score enough points to call in any heavy weapons to help them.
The custom loadouts also meant people could just use long range weapons to shoot each other from across the map, this combined with the fact that the game awards points for kills and personal advancement instead of advancement as a team meant that people would just snipe each other a lot and not go after objectives.
Honestly google it sometime, there are long laundry lists of complaints people have for the design of Halo 4's multiplayer. Even on this very website people have brought it up. I refuse to believe the Elites are such a balance issue that they were much more important to take out than all that other crap.
Hell Reach even introduced a model that made those pithy complaints pointless.
Also if elites weren't in the game as enemies there wouldn't be an FoF problem in the first place and in multiplayer, hell if I'm red/blue and you're red/blue then we are on the same team. You racist?
Why don't you just play invasion on the Covey side?
Because that mode doesn't exist anymore.
You mean the teleporter system that was explained to a great degree of detail in "Spartan Ops"?
No I mean transforming entire human beings into particles of energy and beaming them back thousands of light years to turn them into robot monsters.
No, I don't care if they give some kind of explanation for that. It's still far fetched even by science fiction standards.
Just, LOL WUT? There are a hand full left after several gens and the rest were killed. Or are you just talking about Chief? Who was given plot armor by literally maxing his luck stat.
I'll show you what I mean.
This scene is so dumb. In reality the Elites would realize they should have guns and would have stood in a line and fired plasma at them. This whole action sequence relies on sheer dumbfounded stupidity on the enemy's side for the Spartans to win. FFS there is a moment where an Elite's spear breaks and he just stands there allowing them to shoot him. If Sangheili are supposed to be these brilliantly trained warriors this scene doesn't suggest that, they come across as brain dead. Halo is littered with similar examples of Spartans running in and doing incredibly stupid things that realistically should have reduced them to two plasma burned stumpy legs but somehow they not only always make it through but fucking unscratched. Sure by the time Halo 3 rolled around most of the II's were dead but you wouldn't know that by how ferociously the lore jerks them off every chance they can.
Besides now in Halo 4 they are literally massproducing Spartans by the truckload and once again they demonstrate the same overpoweredness of before. In Halo games past there was at least a sense that Spartans and Elites were more or less on equal footing and that elites killed spartans just as regularly as elites were themselves killed by Spartans. Now it's just insulting, there is no tension whenever a Spartan enters a story because you automatically know they were going to win. I'd fucking
love a scene where a Spartan charges in all heroic then gets his neck snapped and his lifeless body slammed to the ground.
But that won't happen because the Spartans are now more a marketing tool then they are actually characters and we can't have our SUPER AWESOME SPARTANS (TM) being shown weak, have them kill all the bad guys looking ultra radical and then have them wink to the camera and remind us to drink Mountain Dew and eat Doritos.
Did you ever think Halo 4 might have been a set up to that stuff?
No I really don't. You don't bring a previously redeemed character back to the role of a villain, design them to be hideous and have us return to mowing them down in the hundreds with nary a second thought if you are planning any kind of serious introspection of their characters or redemptive arc. You certainly don't negate the redemptive arc THAT ALREADY EXISTED to do that.
My point is right now Halo is tied to the shooter genre and it is never going to evolve until it stops trying to make shooter style games.
The Arbiter was actually ran off his home planet and the Infinity was the ship that provided cover fire and exfiltration.
No he wasn't. His keep was under seige and the Infinity helped him out. He still effectively won the war and is still
technically in charge.
The fleet of Coveys that you fight in Halo 4 were in space during the Elite subjugation at the hands of the Brutes and the death of the Prophets. The Covenant, as a whole, have clung to their religion so the war will continue to some degree.
No they were a rogue splinter terrorist faction lead by Jul Mdama.
A remarkably well funded well organized and well resourced terrorist faction but nonetheless a terrorist faction.
Did you even play through the single player or read any of the cannon filler?
Didn't play the whole game, played some and looked up more details from people who had played it and have perused some of the Kilo 5 trilogy via audio books on youtube and skimming in bookstores.
Or are you just 'OMG CAN'T PLAYZ MA COVENANT. DIS GAM SUXZZZ!!!
I admit, I didn't buy Halo 4 partly for that reason. But also because I liked the original trilogy and didn't feel it needed any continuation.