Poll: If you've played Prototype 2...

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Extragorey

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So I just finished my first playthrough of Prototype 2 (PC), and found it to be much better than I was expecting. Having played the original Prototype, I kinda just expected the same with a few extra bells and whistles. And while some may argue that's indeed the case, I think it improves upon every area of the game and reworks the core mechanics in such a way that it can be called an excellent game in it's own right (and not a full-priced expansion pack).
Note: Mild spoilers follow.

Combat

So, what am I talking about? Well, for starters the entire ability system has been reworked to be much more intuitive - instead of requiring you to remember a hundred different key combos, it gives you the five basic powers and packs all related abilities into each one. There's the normal left-click attack, and then the more powerful attack variants differ depending on the context - whether you're on the ground or in the air, or depending on what you've targeted, etc. Each power also visually improves as you upgrade it.
Even after beating the game, I'm still discovering new actions. For example, if you jump into the air with no weapon equipped and hold left-click, Heller executes a body-slide on the nearest NPC - something which required knowledge of a key combo in the original - but then, if you click again at the end of the slide, he kicks the body high into the air (and at any targeted enemy if applicable).
And consuming enemies looks different depending on which power you have equipped - my favourite is the tendrils, which creates a web and strings the enemy up.
The difficulty curve is also good - playing on normal, helicopters and brawlers were a pain to deal with at the beginning. But by the time I hit the red zone, they were quick kills. It really reinforced that growing 'top predator of NYC' vibe, which is awesome.
And those quicktime event finishing moves - gone. The only thing that came close was the final boss fight, but it was brief and straightforward enough.

[http://img690.imageshack.us/img690/8791/prototype22012080301351.jpg]
[small]Missing something?[/small]

Dialogue

But enough about the combat. I was also pleasantly surprised by the dialogue... Heller is indeed quite the badass, and it would be an understatement to say that he has some pretty amusing lines in different side missions. The same goes for the side characters (though most of which don't live long). The dialogue in general is quite cleverly written, even if you only get a feel for it after the first few hours of gameplay. It becomes most noticeable in the red zone, actually, where tension is running high for all parties. I thought the dialogue in the first game was pretty bland, so Prototype 2 just stands out all the more.

[http://img266.imageshack.us/img266/8906/prototype22012080222185.jpg]
[small]Exactly what you don't want your pilot to do when you're high above NYC...[/small]

Narrative

I also found the narrative to be more engaging than the first, probably due to the much improved and stylised cutscenes. Going for something of a Sin City colour scheme in most cutscenes, while the flashbacks maintain the style of those creepy live-action memories from the first game. The side missions all relate to the story, too, so no more jumping into random glowing circles on the ground for gold medals. All 'web of intrigue' targets are also contextualised by some radio dialogue explaining who they are and what they're doing.
There was also a quite touching moment when Heller changes his mind about killing Rook at the last second, just as he hears Rook enquiring about his own daughter. And of course, the final cutscene.
And collectables... Handled much, much better.

[http://img838.imageshack.us/img838/9353/prototype22012080202510.jpg]
[small]Zombies, come get your hotdogs![/small]

Graphics

The graphics were also noticably improved over the first game - realistic reflections and sunglare off windows came greatly appreciated. And the blackwatch soldier uniform looks downright awesome. So awesome that I spent most of my time disguised as one.
And despite the large world size, loading screens were pretty much non-existent (even without using an SSD) and I didn't notice any streaming textures either.
I was particularly impressed with how the main menu blends seamlessly into gameplay when you load up the game - the menu's live-rendered background simply becomes the game screen. Again, no loading screen there.

[http://img204.imageshack.us/img204/545/prototype22012080301310.jpg]
[small]Even that zombie looks scared...[/small]

Criticism

Now, while that makes it all sound very awesome, I still feel compelled to point out its few flaws. The glitchy camera movement, for one, though I'm not sure if that's just me of if it's the PC port of the game. Secondly, killing enemies gives so little EP that it might as well not give any. And thirdly, drop attacks seemed to have been all but removed. Alex Mercer's bullet drop ability was one of my favourites from the original. Just dropping from a great height without pressing any keys still produces a large impact, but attacks specifically designed to have increased damage with greater height seem absent from this sequel... With the possible exception of things like the hammerfist air attack.

Conclusion

So those few qualms aside, I found it a very enjoyable game - and while I expected I would, it still managed to exceed my expectations.

Now over to you, people of the Escapist forums... What did you think of the game? If you haven't played it, you could just state what you look for in a good action game.

EDIT: I didn't actually mean for this to be a full-fledged review of the game, but it sort of became one, so I decided to add pretty pictures too.
 

Extragorey

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Dec 24, 2010
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Okay, it's been a day and no one's posted, so I guess you all had no complaints about it? Or just haven't played it? You could at least comment on my screenies. :)
 

AwkwardTurtle

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DJ_DEnM said:
I feel this should be in User Reviews...
I have to agree with you on that one. :3
THIS IS A FAR TOO WELL-PUT TOGETHER OPINION ON A GAME! (I mean that in the nicest way.)
 

Deathmageddon

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I loved the first [Prototype]. I abhor the sequel. Hated it so much that I wondered if someone had replaced the actual game with some shithouse bootleg knock-off.

The stylistic/artistic direction was stupid, the soldiers looked like third-world space marines instead of a paramilitary organization that made you think about how far the government would go to contain something like this. Plus they were only ever making the problem worse instead of trying to protect civilians. Super believable.

The leveling system was bad- You unlock perks by searching for collectables instead of combat? Seriously?!

The narrative and story were bad, boring, and lacked depth.

The camera was so shaky that I was convinced that if I continued playing, I would start getting motion sickness and possibly seizures (I do not now, nor have I ever suffered from either).

In short, I would rather go live in the congo, training child soldiers than play [Prototype 2] for 60 seconds.
 

DJ_DEnM

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Dec 22, 2010
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AwkwardTurtle said:
DJ_DEnM said:
I feel this should be in User Reviews...
I have to agree with you on that one. :3
THIS IS A FAR TOO WELL-PUT TOGETHER OPINION ON A GAME! (I mean that in the nicest way.)
You say that as if you commonly disagree with me.

Do you commonly disagree with me?

[HEADING=1]YOU DON'T EVEN KNOW ME[/HEADING]

;_;
 

SilverHammerMan

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I haven't play it yet, but this is making me reconsider.
I have to ask what you thought to the map though. I heard they switched over to a three island map that unlocks as the story goes, so I wanna know if you found this annoying at all and also how large the map was.
And where you as distract during gameplay by Heller's questionable fashion choices as I was watch the previews? Because seriously? tight jeans tucked into boots and the most ludicrous collar I've ever seen, ick.
Nice review too, quite comprehensive.
 

ScrabbitRabbit

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I felt that the combat and graphics were in a completely different league to the original. The fights against the evolved, in particular, were extremely fun. Every hit feels like it has more weight and power behind it and flipping over your opponent's head to kick them flying through a car just looks so damned cool.

That being said the early tutorials are annoyingly intrusive (especially in NG+) and I felt the narrative was very weak. That wasn't much of an issue for me, though, as I didn't much care for the story in the original either.

Still, the original's story at least had me somewhat interested to know what was going on but in this I just didn't care... all I wanted to do was break stuff. The dialogue was better though, it felt much less forced and some lines were genuinely funny. The "head shots" bit was hilarious.

I felt it was an improvement on the first in most ways, it's a lot more polished and, as you say, intuitive. It's far from a perfect game, though.
 

Extragorey

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Dec 24, 2010
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DJ_DEnM said:
I feel this should be in User Reviews...
As I said, I didn't intend it to be any sort of comprehensive review when I was writing it... It just kinda grew. I still feel it's too brief to be labelled a proper review though, and I didn't even know there was a user reviews section anyway. Gaming discussion seemed most relevant.

SilverHammerMan said:
I haven't play it yet, but this is making me reconsider.
I have to ask what you thought to the map though. I heard they switched over to a three island map that unlocks as the story goes, so I wanna know if you found this annoying at all and also how large the map was.
And where you as distract during gameplay by Heller's questionable fashion choices as I was watch the previews? Because seriously? tight jeans tucked into boots and the most ludicrous collar I've ever seen, ick.
Nice review too, quite comprehensive.
Thank you! As for the map, I think they made a good call on that. I'm the sort of person to go after all collectibles from the get-go, so consequently there's no more to get for the rest of the story missions. Having three major areas goes a long way in solving that, as I get to collectible-hunting again after exhausting the first area. :)
But besides that, each of the different "zones" have a distinct feel to them, with the infection outbreak barely contained in the yellow zone, a heavy military presence in the green zone and infection abounding in the red zone. The red zone also hosts all the tallest buildings (including the Empire State Building), which is cool too. And it makes sense in the narrative when you unlock each one.
Each of the three zones are a decent size, and it gives you the feeling of 'outgrowing your habitat' as you unlock each zone. You can also travel between unlocked zones at any time via helipads.
And as for Heller's fashion choices, well, I'm not really one for fashion, so I wouldn't know much about that. The high red collar definitely suits his character, though, and looks great in the black-white-and-red cutscenes. Never looked at his boots though, lol.

ScrabbitRabbit said:
I felt it was an improvement on the first in most ways, it's a lot more polished and, as you say, intuitive. It's far from a perfect game, though.
Indeed. While I pointed out a few of the flaws I observed, I didn't go into all the things I felt could be improved upon or added. The post-main-story experience, for one, even if it's just the option to infiltrate more bases and clear more hives. I too disliked the tutorials, but figured they're just targeting a specific type of learner that I'm not. They still could have added to option to skip it in NG+ though.
The story, admittedly, I didn't care for much in the first. It was an interesting premise, but became too convoluted with seemingly unrelated "web of intrigue" targets left right and centre. I found that Prototype 2's approach of reducing these targets to mission-related ones only gave those memory sequences more weight and significance when you got them. And the dialogue, as I've mentioned, was so well written that it got me pretty well embroiled in the story anyway.
 

Zarkov

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Eh. It sounds like more of the same, and if there's one thing we need more of, it's third person sandbox games.

It sounds like it does great at what it aims to do, but I just wish there would be a new and creative view on this tired concept. And yes, I do know how hard creativity like that is to come by in a AAA product.


Great review by the way! Really well done. Do more of these.
Just as a criticism though, do a recap (like bulletpoints of what you did and didn't like sort of thing) at the end (or at the beginning) to bring it all together, so that even lazy people who don't want to read everything can comment still.

Also, I'd consider sticking to five options for the poll, that way you can get better and more comprehensive results. As a relevant note, I always have hated the 10 point scale because there's no difference between a 6 and a 7, or a 7 and an 8, so on so forth.

Anyway, take my opinion with a grain of salt because this is late at night and I may not make much sense.

EDIT: Oh, and yeah, this should be put in User Review area, because of how well it was done.
It's a compliment.
 

Extragorey

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Dec 24, 2010
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Zarkov said:
Eh. It sounds like more of the same, and if there's one thing we need more of, it's third person sandbox games.
I take it you mean 'if there's one thing we don't need more of'? Sarcasm doesn't work too well on the internet. But yeah, I know there's a lot of sandbox action games already, but a large number of them are console-exclusive - or like Prototype 2, where the PC release is delayed for about 3 months after the console release. But to compare apples to grannysmiths, then, I considered the original Prototype to be of similar calibre to Just Cause 2, another game I greatly enjoyed (and played the hell out of). So it logically follows that I consider Prototype 2 to be near the top of the bunch (of PC sandbox action games).

Zarkov said:
Great review by the way! Really well done. Do more of these.
Just as a criticism though, do a recap (like bulletpoints of what you did and didn't like sort of thing) at the end (or at the beginning) to bring it all together, so that even lazy people who don't want to read everything can comment still.
First of all, thank you! It's nice to know my late-night efforts writing an ever-growing opinion piece weren't entirely wasted.
I'll take all your feedback on board, and you may just see me again in the User Reviews section sometime soon. ;)
Except I'll actually write a more comprehensive review next time, because I skimmed over a lot of details in this one. And with a more comprehensive review, bullet-point summaries are definitely a must. But the screenshots are definitely a keeper; I take hundreds of these out of habit when playing any game (you wouldn't believe how many thousands of Mass Effect trilogy screenshots I've accumulated over the course of all my playthroughs), so finding a few impressive/entertaining ones is never a problem.
The poll: yeah, I agree, there's too many options. I like the idea of a five-star system like the Android marketplace, so I'll probably stick to that next time.

On a final note, I don't suppose anyone knows how to move threads? Do I need to contact a moderator for that?
 

jollybarracuda

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I think Prototype 2 was an excellent example of what a sequel should be in the same way that Assassin's Creed 2 managed to capture that feeling. Unless, of course, you disliked the jump from AC1 to AC2; in which case, you reserve your rights and opinions to confuse the hell out of me.

P2 felt like it did everything it set out to do extremely well. The combat is much, much more skill based than the first game, giving you a chance to dodge, block, parry, and pretty avoid any damage coming your way if you're skilled enough. Rockets have warning signals, enemies telegraph their attacks, and it all almost feels like God of War Light in an open world.

The graphics were decent enough for me. Texture work isn't the best by a long shot, but the art design definitely feels more interesting than the boring "look, building's are covered in red crap!" type of infection that was shown in the first game.

And the game just feels really, really fun to play. Every attack, even against the enemies that die in one hit, just feel really impactful. A lot of effort went in to making sure killing all the enemies didn't become mind-numbing, which i feel a lot of games like this, including the first one, fall into. Also, I was pleasantly surprised at the amount of content in the game. I think if you manage to do everything within the game it will last maybe 25-30 hours. Then there's a NewGame+, which i'll admit isn't quite as fun as a normal playthrough since it is just very, very easy by that point. Why can't developers do what Borderlands did and make the enemies tougher on a NG+? That's pure genius and no one wants to put time into it. Shame.

So yah, overall, I agree with you OP. Prototype 2 is a helluva lot of fun. I can't think of very many complaints with it honestly. It's just a shame the studio was shut down, and the PC port is apparently dreadful. :(
 

Extragorey

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jollybarracuda said:
I think Prototype 2 was an excellent example of what a sequel should be in the same way that Assassin's Creed 2 managed to capture that feeling. Unless, of course, you disliked the jump from AC1 to AC2; in which case, you reserve your rights and opinions to confuse the hell out of me.
Nah, I agree, the jump from AC1 to AC2 was a good one in every way I can think of.
And regarding Prototype 2's combat really did feel very satisfying with each hit. I was particularly impressed that even with the special takedown moves you can unlock for tanks and helis, they didn't just use the same animation for every time you did it - instead it differs depending on the power you have equipped, and between a few different variations. They really put a lot of work into making combat feel as varied as possible to reduce the chance of it becoming grindy, as you say.

I hadn't actually heard about the develops being shut down, but that's indeed a shame. It sounds like they're still operating, though, just not producing original games of their own anymore.
And I didn't think the PC was too bad. There was the slightly glitchy camera control, but besides that, it was ran pretty flawlessly. And when I say glitchy camera control, it don't mean it was really shaky or anything, just that the mouse control seemed to jump between high and low sensitivity all the time.
I can't compare it to the console versions, because I haven't played them, but it seemed fine to me. They at least removed all references to Xbox controller configurations... I remember another game (it might have been Prototype 1) that had the same buttons in quicktime events even if you remapped them, which was really annoying.

kman123 said:
I tend to not call the dialogue 'well written' when every other word out of Heller is 'fuck' or some variation of 'fuck'.

The combat was alright, but it was assimilar to the first and not really worth mentioning. The finishing moves were neat but repetitive, the cutscenes were bullshit and the most annoying part was when Heller spared Rook but neglected to think about the literal thousands of people he murdered that could very well have families as well. Hypocritical asshole, really.
True, Heller does use some foul language on a regular basis, but it goes with his character. And the fact that the dialogue still came off as good to me despite that really speaks volumes about it. Besides that, he certainly had reason to speak as cholerically as he did, what with being forcibly turned into a monster and having his family slaughtered. And remember it's an adult-rated game - the language is hardly as extreme as the violence. It's really not a game for the light of heart.
As for hypocrisy... Well, the developer can't account for every player's actions. I guess they ran with the assumption that the player wouldn't go around slaughtering innocent bystanders unnecessarily - something which Heller is never actually required to do by the game, so it's entirely up to the player.
 

Soxafloppin

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Jun 22, 2009
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I liked it. I thought it felt very cheap though. but Just running up buildings, taking over helicopters and tearing tanks a new one was all very enjoyable. I thought the humour was good too.
 

Extragorey

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rhizhim said:
it was disappointing .
Obviously it's not for everyone. Some of what you point out is true, but other things are just inaccurate. For example, Dr. Koenig wasn't playing Heller for a fool at all. He was working for Alex, trying to protect the Evolved by eliminating the super soldiers program. This provided a mutual goal for him and Heller. It was only when Heller expressed his desire to kill Koenig that an ambush was set up and Koenig showed his true colours. You see, there's actually a rather complicated faction system at play here. It's not just Heller vs bad guys, it's actually Heller, Blackwatch (and by extension, Gentek), Alex Mercer's Evolved followers, and other Evolved NPCs of questionable motives. Blackwatch is even your ally at some points in the game.

A lot of your complaints seem to be about the 'upgrade by consuming' system. I didn't think there was anything wrong with it; it made sense to upgrade your rocket launcher skills by consuming an AT soldier, and similarly your infected powers by consuming infected creatures (of different types, too, not just brawlers). Sure, sometimes the creature died before you could consume it, but the same upgrade quickly became available somewhere else, and the combat experience is so fun that it doesn't really matter.

And when you level up you CAN choose to allocate the point later, so I'm not sure what you meant with that.

As for Alex Mercer... Yup, he's a douche. And a rather predictable villain. Even Heller knows he's being fed BS by his second confrontation with him (at the end of the yellow zone story missions).

The end battle was a bit different, but if it was the same as every other boss fight it'd be a breeze. Alex Mercer was literally the head infected dude, so they had to try and make it a bit more challenging and varied.
 

squid5580

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Feb 20, 2008
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Deathmageddon said:
I loved the first [Prototype]. I abhor the sequel. Hated it so much that I wondered if someone had replaced the actual game with some shithouse bootleg knock-off.

The stylistic/artistic direction was stupid, the soldiers looked like third-world space marines instead of a paramilitary organization that made you think about how far the government would go to contain something like this. Plus they were only ever making the problem worse instead of trying to protect civilians. Super believable.

The leveling system was bad- You unlock perks by searching for collectables instead of combat? Seriously?!

The narrative and story were bad, boring, and lacked depth.

The camera was so shaky that I was convinced that if I continued playing, I would start getting motion sickness and possibly seizures (I do not now, nor have I ever suffered from either).

In short, I would rather go live in the congo, training child soldiers than play [Prototype 2] for 60 seconds.
You forgot the laughable difficulty levels. Or how bloody short it was (with no reason to replay it). I bought the collecotrs edition and it was by far the worst investment i ever made.

And what the fuck was up with the radnet thing? I mean making us wait to unlock challenges every week? That was just a way to keep it off the used game shelf for 5 extra weeks. Almost like they knew that they made a bargain bin game or something.

Signed
huge fan of the original
 

CannibalCorpses

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Aug 21, 2011
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Just finished it yesterday and i thought it was ok. A fun game with almost no challenge to it...i finished it the first day i played it and my second playthrough skipping cut-scenes only took 5 hours. The side missions were a little repetetive aswell.

5/10 reasonable, but not worth parting cash to play
 

Sean Hollyman

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Jun 24, 2011
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Well it wasn't that bad, but it wasn't that good either.

I hated how they were trying to set up Heller as a more emotional character than Mercer with all the trailers, and while he WAS emotional, it wasn't in the way I hoped.

All he did was swear. Seriously. Fuck fucky gotta save daughter fuck fuck fuck KILL BLACKWATCH FUCK!

I preferred Mercer as a protagonist, and the way the final battle ended was stupid. I was actually rooting for Mercer.

The combat was fun though, and I liked mixing up powers during combat, using both claws and tendrils felt satisfying.

Solid 7/10 from me.