Poll: Immersion and You

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Hat of Controversy

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Nov 11, 2009
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A healthy dose of immersion can make a good game seem fantastic, while a lack of it can ruin even the biggest, top rated, top budgeted titles.

I recently just got into Mass Effect 2. I never played the first one, but was definitely interested in it, even though back then I didn't have the money or the time to get into it.

And let me make this clear - I AM NOT SAYING THAT MASS EFFECT 2 IS BAD. THIS IS ALSO NOT A REVIEW OF THIS OR ANY OTHER GAME.

I just thought it would be interesting to compare two deceptively different methods of going about narrative and immersion in games. Most notably Mass Effect 2, and Fallout 3/Oblivion.

In Fallout 3 (and to a lesser extent - Elder Scrolls 4: Oblivion), you (for the most part) do not see or hear from your character at all. You carry out his actions, and have complete control over his interactions with other people, what he says, what he does, and how he lives, without ever really looking at or hearing him. Its funny because even though for almost the entire game you are "physically" or visually completely disconnected from your character, you really do feel as if you are some rogue wasteland wandering bad@$$ shaping the world with your choices, charm and plasma rifle. Its as though it leaves most of it up to your imagination to fill in the void of your actual character on screen. This could easily turn into a recipe for disaster if done improperly, but if you can get into it, then it REALLY sucks you in.

Mass Effect 2, on the other hand, goes the more direct, even sometimes forced and controlled route. You create your character, he's given a voice, and you decide what he does. You have a clear view of everything your "avatar" does and says. And more than likely he is not going to be anything that the player himself can really relate to. They try, of course, to make Commander Shepard as relatable as possible, by making him as straightforward and generic as possible. Though, of course, there is FAR more to the game than just your character of course, but it just kind of drew me out of the experience by constantly seeing my own created character act the way the game wanted him to, rather than letting me fill in the blanks. It also bothered me that your character is THE LEAST INTERESTING personality out of the entire game. Even the enemies are more interesting. But again, I understand that they made it that way in order to appeal to the majority.

My question to you is, which method of immersion do you prefer? The more "direct" approach, to where the game is doing most of the characterization for you, or the "indirect" approach, where it leaves it mostly up to your imagination?
 

Riobux

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Apr 15, 2009
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I'm not sure why, but I'm not the type to get absolutely immersed into games. It's hard to put a finger on why, but I just never have experienced what may be considered immersed.
 

Batfred

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Nov 11, 2009
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RTS and Civ type games leave me wondering the most where the hell the time is. Console games don't seem to have the same power for some reason.
 

JEBWrench

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Apr 23, 2009
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As far as immersion? In an RPG, the closest thing I've found has been Morrowind.

I usually try to stay out of it, because I enjoy defeating algorithms. (Final Fantasy VII's best part was that. I didn't even have to play during the fight scenes.)
 

flaming_squirrel

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Jun 28, 2008
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I prefer the STALKER approach, it's pitch black, you're all alone and all you can hear is the tick of the geiger counter until something starts screaming at you and eating your face.

So kind of somewhere inbetween.
 

high_castle

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I get the most immersed in narrative based games (Mass Effect, Dragon Age, Baldur's Gate, KOTOR, basically every BioWare game ever made). I play games for their stories, so games like Oblivion are very much a turn-off since the story is basically inconsequential to the open world. I only care about exploration if there's a reason for it. If it's exploration for it's own sake...boring.
 

DustyDrB

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Jan 19, 2010
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I've said it about 600 times on here, and I'll say it again. If a game forces you to play in first-person (which Fallout 3 does), I feel no connection to my character. Oblivion is the only first-person game I've ever liked, but I still didn't feel any connection with my character. I'm also a fan of voice acting, and both the male and female Shepard are great.
 

Katana314

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I do sort of feel providing explicit decisions that are entirely scripted isn't much better than the linear path for me. Some freeroaming games have sort-of achieved it for me, like Mount and Blade; all the quests can go pretty much any which way. A lord asks you to collect taxes for a town? The town will inevitably get angry, and you can choose whether to reduce taxes (otherwise they get angry). Afterwards, you can keep the taxes for yourself (Lord gets pissed, probably tries to kill you) or return them to him (keep one fifth, increase your relation with him). A lot of those are choices, but things like whether to keep the taxes aren't explicitly shown as a choice.
 

Lazarus Long

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Nov 20, 2008
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Well, I respectfully disagree with the idea that Shepard is the least interesting character. That would be Jacob. (ZING!) I think Shepard has a pretty solid personality, Paragon or Renegade. Perhaps a little schizophrenic if you try for both, but to each their own.

The only game I have ever felt really immersed in was the Fatal Frame series. I couldn't tell you why. Something about the atmosphere, I suppose.
 

Krantos

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Jun 30, 2009
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I love Bioware for their stories, but I agree that immersion is better when you fill in all the blanks for your character.

Of course, remember that BioWare took the silent Protagonist route in Dragon Age and a lot of reviewer criticized them for it.
 

Crayzor

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I never really feel 'immersed' in a game. But I think that Mass Effect's approach is better than Fallout's at drawing me into the story and the world. In Fallout the interactions with NPCs always feels stiff, whereas in Mass Effect it seems much more natural.
 

Pimppeter2

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Dec 31, 2008
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Immersion in something like Oblivion is much different than in Mass Effect.

I get immersed in the plot of Mass Effect, but I get lost in the world of Cyrodil.

Both are great, and I like having them both.
 

Anticitizen_Two

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Jan 18, 2010
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Eh, I don't really like either. WRPG's aren't exactly my cup of tea, so I rarely if ever feel immersed while playing them.