KwaggaDan said:
So, I just purchased Splinter Cell Conviction. Wooo! Except I now discovered that it wants an internet connection, and the data usage, although quite small, amounts to a fair amount.
Now, in SA, the internet is still fairly expensive, and I don't have R900 for uncapped internet. So all I'd like to ask is why is there this obsession with constant internet connection?
I know something like Ubisoft's DRM can seem horrible, and nothing can be said to change the fact that for millions of people it will be a real pain to deal with.
But I think the hardest thing for people is how pointless and ineffective the entire DRM-system is, people don't like to be told a impediment they have to deal with is to counter piracy when surely the very fact that they paid for the game PROVES they are not a pirate.
The way I see it Ubisoft's DRM is a job half done and a job that unfortunately I see as necessary to preserve PC gaming as a lucrative platform.
I think the idea being their DRM is while connected you are GUARANTEED to be owning and playing a legitimate product, but the shortcomings of their plans are revealed when it becomes apparent how easy it is to crack these games, and then how easy they are to then pirate.
See there is so little incentive to stay with the online-DRM un-tampered version.
One thing that is clear is they need to INTEGRATE the need for an internet connection, to developer run servers, so that is makes it MUCH harder to crack the game and also even if a rudimentary crack is made... then people would be worse off choosing it.
At the moment Video and PC games are much like movies and other media, once they are completed they are released into the wild to fend for themselves.
But mandating an internet connection makes games an ongoing service, a constantly evolving experience. That is something that games can do unlike almost any other media, a single player that changes not just on individuals experiences but on the experiences of the ENTIRE gaming group. It could be sold as an infinite number of parallel universes, converging on one final event, the climax of the game, the final boss...
Ubisoft have stumbled I think in the right direction, they have broken the ice on the concept of online single player but now it is time for other developers, publishers and games makers, those who are serious and confident about PC gaming and new innovation to take the plunge and do what everyone hates but I'm sure will bring a new Golden age of PC gaming, leading the way in innovation rather than following.