Poll: Is Activision Ruining Blizzard?

Recommended Videos

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Pyronox post=9.73934.817145 said:
It wasn't the only time I talked about this.

And did you read the links? They talked about charging for battlenet which is what I spoke of in the first place.

On another note, the desert wasn't that vibrant, it's the color of a desert. It was actually pretty creepy when you got to night or the viper temple quest. No, desert was a shift between impending doom and creepyness, vibrant has absolutely nothing to do with it and it's the argument everyone uses.

Also, the mechanics have been put under the pussification ray.
Did you read my link? Dated a day AFTER the announcement? Even if they monetize BNet for bonuses, I quote "but he was adamant that D3 would not be a subscription-based game: players will not have to pay to play the game"

I suppose you're going to ignore the glowing fireballs as well then? The bright lightning? The gleaming silver and red of the weapons? The gold sheen of the armour?

Mechanics were put under the improvement ray, only masochists who enjoy torturing themselves think otherwise.
 

Lemony

New member
May 2, 2008
112
0
0
The thing is that creating a blizzard game requires atleast 5 years (not counting expansions) of work which can cost from $750,000 to 1 million due to things like salaries, office space (maybe) and random bills and such. Yes 15 million people pay 15 a month for Wow and that generates big revenue but when you have a company that HAS to make a good game or else U.S and possibly Korea will go to war against them.
 

Lt. Sera

New member
Apr 22, 2008
488
0
0
varulfic post=9.73934.815354 said:
I don't know if it's activisions fault, but something is ruining blizzard.
This.

It's like Blizzard attended an EA lecture on how to do business.

snowplow post=9.73934.817154 said:
stuff about hacks
Kind of like how people are still hacking on the paid WoW servers. Seriously, exploiting is not limited to how much a product costs.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Pyronox post=9.73934.817186 said:
Hahaha. Fail.

Also, you know charging for battlenet means AUTOMATICALLY that diablo will have a fee.
Nice backtracking on the graphics point once you were proved otherwise. Least you could have done is bow out with grace.

If there's no more quality, it won't sell. They said BNet won't be subscription based in a press release, if they go back on that they'll be under scrutiny for statements like this for the rest of their company's career, not exactly a great business move. Not to mention the fans who may choose not to buy D3 because they were lied to. However you look at it, after declaring quite clearly that it won't be subscription based and then going back on it is not a great move.

They just want to screw you into thinking otherwise! It's marketing: they want to sell cause theyres no more quality!
It's all a big conspiracy to you, isn't it?
 

Lemony

New member
May 2, 2008
112
0
0
Amnestic post=18.73934.817222 said:
It's all a big conspiracy to you, isn't it?
Of course, EVERYTHING IS A CONSPIRACY! *mutters* Activision actually is planning on making EVERYTHING have a subscription and then rule the world with nothing more than subscriptions. Beware for their pet Blizzard will rule us all, wait... it does already with WoW... Beware!
*Flees guards chasing him with tranquillizers*
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
In all seriousness, WoW, since BC, has only been trying to brainwash people into staying in the game imo. Figuratively that is.
Absolute fucking tosh. You think WoW was more ensnaring after Burning Crusade? Good sir I suggest you remove those rosy tinted Nostalgia glasses and wake up to smell reality. Vanilla WoW (as the original is commonly called for anyone who misunderstands the term) had two paths at 60 for improving your character. PvP and PvE. This hasn't changed in BC. What has changed is the method and the time investment required to play them.

Decaying honour in vanilla WoW caused the competitive system to be frankly entirely ridiculous. Getting to Rank 14 (the top rank) required you to either a) account share, something which is against the EULA and could result in an account deactivation if you were discovered or b) giving up your life and sinking yourself into WoW and playing almost nonstop. My friend did it, alone. He was actually physically ill after finally attaining the rank because of all the time he'd invested sitting in front of the PC and doing nothing else. That's not a good system, that was fucking abysmal and frankly disgusting. The change to honour points was a good one however you look at it.

PvE was no better for grind fests. Ask a Naxxramas raider how many Shadow Protection potions they needed for it. How many flasks, elixirs and potions they had to chug just to get through it all? That was no better and again, either encouraged losing your life to grind out pots/gold to pay for them or to buy gold with RL money to fund you buying them off the auction house. The alchemy "nerf" that came with Burning Crusade pretty much removed that and it was a great boon for raiders. No longer would they have to shell out hundreds of gold for a single raiding night.

These two parts of level 60 brainwashed people into staying in the game, after all, after investing that many hours into your character, would you really want to just up and quit? Not bloody likely. BCs actually done a better job in reducing the 'addictive' grind quality of the game. "Hardcore" play is only really rewarded by getting your equipment earlier. "Casual" play, that is, playing with less time on your hands, doesn't get any less rewards if you take the time factor out of it. The arena system only requiring 10 games a week to qualify for Arena points echoes my point similarly. Burning Crusade has been anything but a "brainwashing" tool.

I'm not saying WoW's not got an addictive quality to it which some people (including me, at times) find themselves susceptible to, however the idea that WoW's becoming like that since Burning Crusade was released is absolute drivel. Verbal excrement.
 

Uszi

New member
Feb 10, 2008
1,214
0
0
Holy cow! Let me first put out these flames:
*grabs a bucket of water*

Decoy Doctorpus post=9.73934.815419 said:
Yes you see Blizzard used to be an old man who worked tirelessly in this little tiny workshop making fun games for all the girls and boys. BUT THEN THE CORPORATION CAME! "Oh God!" whined the fans "They're trying to make some money! Blizzard has never charged a monthly fee for a game before!" Then the common sense fairy arrived.

And that's all for tonight kids. Lights out.
TsunamiWombat post=9.73934.815625 said:
Agreed. This is reactionary/hateboy/misinformed panic. Onoz! The Corporations, they're all corporationy! They ruined our gumdrop forests and rivers of chocolate! You sound like the Film Actors Guild (F.A.G) from Team America: World Police.

respect....
Lemony post=9.73934.817569 said:
Of course, EVERYTHING IS A CONSPIRACY! *mutters* Activision actually is planning on making EVERYTHING have a subscription and then rule the world with nothing more than subscriptions. Beware for their pet Blizzard will rule us all, wait... it does already with WoW... Beware!
*Flees guards chasing him with tranquillizers*

I'd say 90% of the opposing replies to me have been framed within an insult. I especially liked being called a fag from F.A.G. from Team America. Too bad there isn?t a karma system here; I could reward each of you for fighting the urge to let your comments ooze sarcasm and reward your use of current, germane analogies, like a reference to Team America, which recently hit theatres in 2004.

The fanboyrage is justified when the company that I, and many other people loved and trusted (though perhaps not represented here), starts acting in an atypical, money-grubbing way. Since Diablo 1 I've enjoyed Blizzard's games, and up until WoW I knew I could do it on a budget. Even then, the price is seemed fairly modest for what it was (regardless of how you feel about the content, you have to admit WoW is gigantic in size and rich in quality).

Charging for Battle.net? I see your arguments. It?s true: perhaps a nominal fee (say, Xbox Live?s $6 a month) for greatly increased service would be acceptable, and not even greedy. Perhaps we should wait and see that product before we judge it. But it is still sad that as gamers we require a system so advanced that it requires a monthly charge to maintain it. While the old battle.net allowed for cheating, the cheaters never stopped it for being fun from me. My current complaints for battle.net are interface related, not service-quality related.

But packaging Star Craft II as three full priced games is not the same as charging for B.net. It reeks of marketing. 30 missions per race? Who wants that, unless the mission design is totally, utterly different. Ninety missions of destroy X base, or survive for Y seconds, or navigate maze Z with your hero will not be fun. That they are even considering releasing multiplayer content exclusive to each game release, so Korean multiplayer addicts will be forced to drop the full $150 dollars?that?s disingenuous. I don?t see anyone yip-hip-horraying for 60 additional missions, the majority of players do not play for the single player content.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Pyronox post=9.73934.818106 said:
Amnestic post=9.73934.817756 said:
In all seriousness, WoW, since BC, has only been trying to brainwash people into staying in the game imo. Figuratively that is.
Absolute fucking tosh. You think WoW was more ensnaring after Burning Crusade? Good sir I suggest you remove those rosy tinted Nostalgia glasses and wake up to smell reality. Vanilla WoW (as the original is commonly called for anyone who misunderstands the term) had two paths at 60 for improving your character. PvP and PvE. This hasn't changed in BC. What has changed is the method and the time investment required to play them.

Decaying honour in vanilla WoW caused the competitive system to be frankly entirely ridiculous. Getting to Rank 14 (the top rank) required you to either a) account share, something which is against the EULA and could result in an account deactivation if you were discovered or b) giving up your life and sinking yourself into WoW and playing almost nonstop. My friend did it, alone. He was actually physically ill after finally attaining the rank because of all the time he'd invested sitting in front of the PC and doing nothing else. That's not a good system, that was fucking abysmal and frankly disgusting. The change to honour points was a good one however you look at it.

PvE was no better for grind fests. Ask a Naxxramas raider how many Shadow Protection potions they needed for it. How many flasks, elixirs and potions they had to chug just to get through it all? That was no better and again, either encouraged losing your life to grind out pots/gold to pay for them or to buy gold with RL money to fund you buying them off the auction house. The alchemy "nerf" that came with Burning Crusade pretty much removed that and it was a great boon for raiders. No longer would they have to shell out hundreds of gold for a single raiding night.

These two parts of level 60 brainwashed people into staying in the game, after all, after investing that many hours into your character, would you really want to just up and quit? Not bloody likely. BCs actually done a better job in reducing the 'addictive' grind quality of the game. "Hardcore" play is only really rewarded by getting your equipment earlier. "Casual" play, that is, playing with less time on your hands, doesn't get any less rewards if you take the time factor out of it. The arena system only requiring 10 games a week to qualify for Arena points echoes my point similarly. Burning Crusade has been anything but a "brainwashing" tool.

I'm not saying WoW's not got an addictive quality to it which some people (including me, at times) find themselves susceptible to, however the idea that WoW's becoming like that since Burning Crusade was released is absolute drivel. Verbal excrement.
Im just saying WoW, even though always bad as it may have been, blizzard has at BC TRIED to keep people in. Theyre trying to find psychological tricks to keep you in game.
Care to list these "tricks" you're obsessed with?
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Pyronox post=9.73934.818143 said:
They HAVE brainwashed me after all...
What a compelling argument.

Sigh, and I said I'd try to cut back on the sarcasm too.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Pyronox post=9.73934.818164 said:
Amnestic post=9.73934.818148 said:
Pyronox post=9.73934.818143 said:
They HAVE brainwashed me after all...
What a compelling argument.

Sigh, and I said I'd try to cut back on the sarcasm too.
It's bad sarcasm so don't beat yourself with it.
...how could I beat myself with bad sarcasm? That doesn't even make sense. I'm still waiting to hear about these oh-so-scary psychological tricks they have infesting the game to keep you playing.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
No, your hateboys, and your arguements do not have mettle. They're based on illogical fear, paranoia, and nostalgia coupled with taking Blizzard comments about what they intend OUT OF CONTEXT. You WANT to hate Blizzard because everyone loves a good bandwagon. Wait till the games are out, then we can all hate Blizzard together if they muck it up. It's not like this is 50 Cent Bullet Proof- this is Starcraft 2 and Diablo 3.

As for the bullshit about WoW being specifically designed to keep us hooked- yes, thats true. But thats not an evil plot from Blizzard- thats a fundamental pyschological hook (I remember making a long post about why I wouldn't play WoW whee I talked about this...) that alot of people use, such as Casino's. This was likly designed to keep people playing, YES, so they would make money, but ALSO so people would ENJOY the game. Everyone loves an addictive game. It's not Blizzards fault if you abuse the product they provide (and yes I feel the same way about ciggarettes, liquer and fast food)

PS: The pyschological hooks are inherent of the very design of the gameplay that WoW inherited from Everquest - nothing Blizzard designed, just expanded on. The fast level gains at the start, the randomized loot system, and the various integers of small gains along with the CHANCE to get valuables increases peoples desire to play- much like the chance of winning compels people to play a slot machine.