If you just click on the "good" option all the time, your character is going to seem wishy-washy and unable to make up their mind, or manipulative and just telling everyone what they want to hear.bob1052 said:The conversation wheel turned interaction into one of the worst aspects of the game entirely. Before you used to shape your character by saying what your character would say. Now you just say "my character is good so I'll just click on the good speech choice".
Yeah, 4 was a joke. A bigger variety would have been better, you can't deny that. I understand it's taking place in a smaller area, but why do all bad guys decide to stay in similar looking cave?Sonic Doctor said:4?????Shepard said:I love it. But it has flaws, like the locations you travel to. All 4 of them.
First off I don't count Kirkwall as one location.
Main places:
Hightown
Lowtown
Darktown
The Docks
The Gallows
Sundermount
The Wounded Coast
The Bone Pit
The Deep Roads
Sub-places:
The Hanged Man
The Blooming Rose
Viscount's Keep
The Chantry
The Arishok's area at the Docks
Under the Docks
The Templar/Circle area near the end.
Main houses:
Hawk's Lowtown house
Hawk's Hightown mansion
Merrill's house
Fenris's mansion
The dungeon/instance skins:
4 different caves
2 side section areas of the Wounded Coast
5 house types 3 Hightown, one Lowtown, one docks.
1 Docks instance
1 central alleyway
1 Darktown instance.
1 warehouse
If you just count the main places, yes there are just 9 locations. But once the rest is added there is a lot of stuff to see. Yeah it was bad that they had few dungeon/instance areas, but it wasn't that bad. For me it was enough that it didn't bother me. If it was just 4 dungeon/instances, I would have been pissed, but 15 with some clever placements of blocks to change paths was good enough for such a rushed game.
Besides, what people seem to forget is that this game wasn't meant to be of the same size scale when it comes to land and places. Dragon Age: Origins dealt with an entire country/continent, Feraldan. DA 2 only dealt with a small area of Thedas, and that small area was a small city-state section(Kirkwall and the surrounding area)of the Free Marches. So logically, one would expect that the game wouldn't have a vast amount of places to go.
For me the game was just the right size and length. I got 50 hours at least out of my first play-through and after I find the time to start and finish Mass Effect 2, I will go back and play-through at least twice more to go through it as a warrior and then a rogue.
Maybe the new groups move in as you kill the old onesShepard said:Yeah, 4 was a joke. A bigger variety would have been better, you can't deny that. I understand it's taking place in a smaller area, but why do all bad guys decide to stay in similar looking cave?Sonic Doctor said:4?????Shepard said:I love it. But it has flaws, like the locations you travel to. All 4 of them.
First off I don't count Kirkwall as one location.
Main places:
Hightown
Lowtown
Darktown
The Docks
The Gallows
Sundermount
The Wounded Coast
The Bone Pit
The Deep Roads
Sub-places:
The Hanged Man
The Blooming Rose
Viscount's Keep
The Chantry
The Arishok's area at the Docks
Under the Docks
The Templar/Circle area near the end.
Main houses:
Hawk's Lowtown house
Hawk's Hightown mansion
Merrill's house
Fenris's mansion
The dungeon/instance skins:
4 different caves
2 side section areas of the Wounded Coast
5 house types 3 Hightown, one Lowtown, one docks.
1 Docks instance
1 central alleyway
1 Darktown instance.
1 warehouse
If you just count the main places, yes there are just 9 locations. But once the rest is added there is a lot of stuff to see. Yeah it was bad that they had few dungeon/instance areas, but it wasn't that bad. For me it was enough that it didn't bother me. If it was just 4 dungeon/instances, I would have been pissed, but 15 with some clever placements of blocks to change paths was good enough for such a rushed game.
Besides, what people seem to forget is that this game wasn't meant to be of the same size scale when it comes to land and places. Dragon Age: Origins dealt with an entire country/continent, Feraldan. DA 2 only dealt with a small area of Thedas, and that small area was a small city-state section(Kirkwall and the surrounding area)of the Free Marches. So logically, one would expect that the game wouldn't have a vast amount of places to go.
For me the game was just the right size and length. I got 50 hours at least out of my first play-through and after I find the time to start and finish Mass Effect 2, I will go back and play-through at least twice more to go through it as a warrior and then a rogue.