Ascarus said:
CthulhuMessiah said:
No. If it makes people who are about to rape play this game and NOT rape, how is it bad?
lolwut?
RAPIST: i am going to rape someone today.
RAPIST sees "Rapelay" on the counter.
RAPIST: Oooo, just what I needed to counter my urges. I will never rape someone again.
^^^ exaggerated true story ^^^
Ok, there, no argument. Honestly, adults are adults, and making the claim that Rapelay would either cause or stop rape is like saying GTA would have either made Gandhi promote a violent rebellion, or stopped Hitler from invading Poland.
Ascarus said:
Scrumpmonkey said:
If its making a valid point or adding to a story then yes.
i don't know that i agree with this. i have to wonder sometimes, where do we as a society draw the line between what can be construed as advancing a medium and something that is just plain crass and utterly unacceptable anti-social behavior?
I'm sure as any reasonable human being would, you agree that genocide is "just plain crass and unacceptable anti-social behavior". So, by this reasoning, would you say then that
Life is Beautiful and
Schindler's List are unconscionable, unacceptable, and held back the entirety of film, or at the very least, did nothing to advance the medium?
EDIT FOR PERSPECTIVE: Let's say you have two pitches for a game. Here is pitch A:
Ok, so you're a Nazi officer in charge of a concentration camp. Unlike what everyone expects for a movie or game though, you don't have a change of heart. Instead, you're awarded points for both the resources produced by the forced labor, and your creative ways to torture and kill people. Ah, but in order to pass each level, you must kill a minimum number of people in the time limit. Bonus points for efficient disposal/use of bodies!
Here is pitch B:
Ok, you play a medical/police unit that specializes in rape. You must both find a way to convict the rapist in each case, and help the victim/victim's family return to a more normal way of life. On the judicial side: loopholes and human negligence or reluctance based on real-life frustrations in cases! On the human side: obstacles include therapy sessions, avoiding possible relapses with future boyfriends/girlfriends/stressful situations, and helping families realize the difference between justice and vengeance.
Both games are obviously not designed for children. However, I think you can see rather clearly the difference between the handling of these two controversial subjects.