now i would like to clarify that i do not think there is anything inherently sacred about old game design or that all these new games are rubbish
in recent years it has become increasingly more apparent that with the introduction of casual gaming, many developers have no realised that with clever marketing showing off explosions and good graphics they can make fairly average games and still make enough money to perchase a small island.
This has meant that developers are also becoming incredibly lasy and leaving half the balancing unfinished and left glitches in the game. now i understand having users give feedback is a really good way to improve games, but it also seems that developers need to decide wether to listen to the fans or themselves, as is with the case of many betas, games become only half balanced as developers keep getting the wrong end of the stick.
another major problem is that many gamers these days being 12-25 (me being 17, and i know many gamers are older) people seem to be completely enthralled by amazing visuals, and developers can easily exploit this and hold people over for a month and that is long enough to get enough sales to make a 200% profit. now i know that it takes alot of effort to render these graphics, but that effort could be better speant on story writting and gameplay fixing. but the trap that developers are further falling into is that the closer we get to realism, the more uncanny and noticable the flaws are.
My last point, and i know many people will dissagree with me on this, the massive shift from single player to online multiplayer. now dont get me wrong i like multiplayer (i play WoW)but it seems the developers have no realised that the idea in allowing people to kill eachother also makes more money. however like many people i love a good single player. but multiplayer really takes away attention towards sp, im not saying its easy to make MP but once servers are up amd basic balancing has been done, it must be really easy as you do not have to program AI, creat scripted events, invest in story and what not.
your thoughts?
in recent years it has become increasingly more apparent that with the introduction of casual gaming, many developers have no realised that with clever marketing showing off explosions and good graphics they can make fairly average games and still make enough money to perchase a small island.
This has meant that developers are also becoming incredibly lasy and leaving half the balancing unfinished and left glitches in the game. now i understand having users give feedback is a really good way to improve games, but it also seems that developers need to decide wether to listen to the fans or themselves, as is with the case of many betas, games become only half balanced as developers keep getting the wrong end of the stick.
another major problem is that many gamers these days being 12-25 (me being 17, and i know many gamers are older) people seem to be completely enthralled by amazing visuals, and developers can easily exploit this and hold people over for a month and that is long enough to get enough sales to make a 200% profit. now i know that it takes alot of effort to render these graphics, but that effort could be better speant on story writting and gameplay fixing. but the trap that developers are further falling into is that the closer we get to realism, the more uncanny and noticable the flaws are.
My last point, and i know many people will dissagree with me on this, the massive shift from single player to online multiplayer. now dont get me wrong i like multiplayer (i play WoW)but it seems the developers have no realised that the idea in allowing people to kill eachother also makes more money. however like many people i love a good single player. but multiplayer really takes away attention towards sp, im not saying its easy to make MP but once servers are up amd basic balancing has been done, it must be really easy as you do not have to program AI, creat scripted events, invest in story and what not.
your thoughts?