SplashyAxis said:
Don't get me wrong, I liked Assassins Creed a lot, but after I finished it, I just felt so disappointed with what it
could have been. It was a good idea, but ultimately it showed itself to be more of a concept idea, as it ended up being smothered under days of repetition and poor execution, as they clearly didn't have much other than the base idea and technology to sell it.
Good point on Red Faction Guerilla; I played the demo and read a couple of review and could tell immediately that it was a glorified tech demo, much like Mirrors Edge (though that was more fun). Too many developers think a nifty gaming gimmick will suffice, and too much time goes into it. These gimmicks should be a mean to an end, not the be all and end all; as ultimately, the ability to knock down a building won't remain in your mind as much as a fantastic story, at least for me.
For instance, and I know I keep referencing the holy trinity of Deus Ex, System Shock 2 and Thief, but Thief:The Dark Project was revolutionary in it's "gimmick", i.e. that of stealth with the lightbar, however it was a means to an end, you needed this gimmick to progress, it was fun and unique, however it was one component of the gameplay, the story was top notch, the gameplay was great.
I guess developers seem to have just got a bit...lazy, I guess? Thinking that one unique, nifty gimmick will make a game.
Aux said:
No worries, I know it was a long one! There was a summarised version at the bottom, I shoulda made it clearer.
I am not quite sure what you mean, on your technology paragraph? I think you are saying that despite technological improvements, games are still much the same?
FieryTrainwreck said:
I don't know, I would love to believe that, but as I said before, I bet if Deus Ex were released today, it would be slated and ignored. While a game like Far Cry was hailed for its wonderful graphics, but the actual game was incredibly lackluster.
What you suggest sounds interesting; it does immediately make me think of Introversion though. If you aren't familiar, they make small concept games with great art design and execution. They don't pretend to have the best graphics or anything, but the core gameplay is fantastic, and the design is minimalistic and sleek; case in point, Defcon.
I guess the feeling I get from reading these comments is that a lot of people would favour a more "back to basics" approach for gaming. Less focus on advancing the graphical capability, more
actual thinking about what they want to create. Perhaps I am being nostalgic again, but it seems like to me 10+ years ago, game development was a lot more...for the sake of creating a game. It was obviously a for profit business, it had to be, but it seemed like it was a new untouched media, and companies and developers were genuinely excited to see what they can put on a fresh canvas. Today, it seems like the canvas is a Jackson Pollock clusterfuck with huge dashes of EAsports Red here, and plentiful splashes of Far Cryesque graphic games blue there, with very little white canvas left over for the creative and innovative touches of yellow.
llAVALANCHEll said:
My reply to the post above is also aimed at you. ^^