Poll: Is OnLive the Future?

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TinyToaster

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Mar 18, 2009
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Was just having a talk with my friend about his thoughts on OnLive. He doesn't think it's going to go anywhere, and my thoughts were it's going to be great for those who don't have the money to buy and upgrade their computers at the rate that the games demand.

It's a great concept, so I'm talking in practical terms here. What are the thoughts of my fellow Escapists?
 

sneakypenguin

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Jul 31, 2008
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In 5-10 years as connection speeds finally rise(fiber optics) yes this can work. Now eh the market is limited, early entrants to the market will have an advantage as the tech progresses though. So I suppose they could do like XM/sirus and take a loss untill the tech become widespread.
 

Squarewave

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Apr 30, 2008
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Maybe in like 30 years when connection lag is measured in nanoseconds.

Recently one of the Onlive guys responded to criticism, claiming that the service should run around 80ms and that it would be playable at this speed
http://kotaku.com/5194510/onlive-founder-defends-game-changing-service-it-will-work

80ms, or the supposed norm of 40ms that they also claim (bs), is unplayable for anything outside of a turnbased game.

The reason why current online games seem to run fine with lag as high as 500ms is they do client side player prediction, the client guesses ware someone is going to be before they get there, sometimes its wrong, and when that persons not there the client will put them ware they are actualy at giving that rubberband effect that you see in really laggy games

This type of prediction wont work server side as it will result in the player moving in ways they didn't intend rather then just other people on the server. When it happens to other people it just looks like they are moving around