Although the 3DS definitely looks pretty awesome, something definitely concerns me about it.
Here's a [a href="http://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Blue_Nintendo_3DS_at_E3_2010_%28open%29.jpg/256px-Blue_Nintendo_3DS_at_E3_2010_%28open%29.jpg"]picture[/a] of the current design for the system. While I'm as excited as anyone else for the system, I can't help but notice one glaring problem:
There's only one analog stick, and it's on the left side.
Seeing as how the analog stick/stylus combo is sure to be the main control method for most games on the 3DS that use movement and a 3D camera simultaneously (to clarify, I mean "3D camera" as in the type of camera that we currently rotate with either the right analog stick or a mouse, not the actual camera on the 3DS), I can't help but wonder how lefties are going to be able to play this thing. Original DS games were always able to incorporate a lefty mode because the 4 face buttons could essentially act as a mirror for the D-pad. On this model, though, there's no mirror to the lone analog stick.
I've grown up my entire life using my left hand for fine motor movements, and it'd be a little tricky to just start using the right hand for it. Obviously, I'm biased since I'm left-handed myself, but I can't help but feel slightly left out in the buzz for the 3DS. Nintendo obviously won't take a financial beating for ignoring 7-10% of the population, but it does seem like a relatively simple fix. From this point of view, it seems like they could just add another analog stick right below the ABXY buttons; of course, I can't just assume that there aren't inner workings that it would interfere with, so I can't be certain about that.
Another alternative is that they could just release a new model in the future which reverses the face of the 3DS (buttons on the left, analog stick on the right) to accomodate for left-handedness. This, to me, seems the more likely (and preferable, since a second analog stick might cause unnecessary clutter) of the two options.
What do you think? Should Nintendo try to rectify this, either in the current model or a future one, or is it just something that us lefties need to learn to deal with?
EDIT: I should probably clarify one point. Left-handed gamers have learned to use analog sticks and buttons the way they are; the hand that uses the analog stick is not the concern. The problem arises with stylus (camera) control when used simultaneously with the analog stick. The current model forces you to hold the stylus in your right hand; as far as camera manipulation goes, it feels absurdly awkward (to the point where it's tough to control) to a left-handed player.
Here's a [a href="http://upload.wikimedia.org/wikipedia/commons/thumb/6/60/Blue_Nintendo_3DS_at_E3_2010_%28open%29.jpg/256px-Blue_Nintendo_3DS_at_E3_2010_%28open%29.jpg"]picture[/a] of the current design for the system. While I'm as excited as anyone else for the system, I can't help but notice one glaring problem:
There's only one analog stick, and it's on the left side.
Seeing as how the analog stick/stylus combo is sure to be the main control method for most games on the 3DS that use movement and a 3D camera simultaneously (to clarify, I mean "3D camera" as in the type of camera that we currently rotate with either the right analog stick or a mouse, not the actual camera on the 3DS), I can't help but wonder how lefties are going to be able to play this thing. Original DS games were always able to incorporate a lefty mode because the 4 face buttons could essentially act as a mirror for the D-pad. On this model, though, there's no mirror to the lone analog stick.
I've grown up my entire life using my left hand for fine motor movements, and it'd be a little tricky to just start using the right hand for it. Obviously, I'm biased since I'm left-handed myself, but I can't help but feel slightly left out in the buzz for the 3DS. Nintendo obviously won't take a financial beating for ignoring 7-10% of the population, but it does seem like a relatively simple fix. From this point of view, it seems like they could just add another analog stick right below the ABXY buttons; of course, I can't just assume that there aren't inner workings that it would interfere with, so I can't be certain about that.
Another alternative is that they could just release a new model in the future which reverses the face of the 3DS (buttons on the left, analog stick on the right) to accomodate for left-handedness. This, to me, seems the more likely (and preferable, since a second analog stick might cause unnecessary clutter) of the two options.
What do you think? Should Nintendo try to rectify this, either in the current model or a future one, or is it just something that us lefties need to learn to deal with?
EDIT: I should probably clarify one point. Left-handed gamers have learned to use analog sticks and buttons the way they are; the hand that uses the analog stick is not the concern. The problem arises with stylus (camera) control when used simultaneously with the analog stick. The current model forces you to hold the stylus in your right hand; as far as camera manipulation goes, it feels absurdly awkward (to the point where it's tough to control) to a left-handed player.