As none of you know, I like High Voltage Software. Mainly because I like the Conduit a lot. I am anxiously awaiting their upcoming The Grinder and Gladiator AD games. Especially since I have actually gotten around to sending suggestions to HVS regarding these games. HVS is very good about listening to their fans. There is a problem here, though: the majority of fans, like myself, are not game designers.Yes, normal people on occasion can think of some creative ideas, but the vast majority of suggestions are likely to be crap.
I wish that HVS would release some footage to show what they've been doing since E3, but there's none to be found. Why? Because the dev team actually went backward in their schedule to implement fan ideas. This may seem like a good thing, but that can severely lengthen development time. And what if more ideas come around that contradict their current direction? Will they go back and change it again? How long can HVS keep changing their code?
So my question to you is: Is Suggestion-Based development really a good idea?
As for my own opinion, I say yes, within reason. Take only the good suggestions that make sense (like mine), and leave the rest.
I wish that HVS would release some footage to show what they've been doing since E3, but there's none to be found. Why? Because the dev team actually went backward in their schedule to implement fan ideas. This may seem like a good thing, but that can severely lengthen development time. And what if more ideas come around that contradict their current direction? Will they go back and change it again? How long can HVS keep changing their code?
So my question to you is: Is Suggestion-Based development really a good idea?
As for my own opinion, I say yes, within reason. Take only the good suggestions that make sense (like mine), and leave the rest.