Grouchy Imp said:
He's not a reviewer, he's a critic. A reviewer will take a balanced look at a game and deliver an unbiased report. A critic will examine a game and pick up on all its flaws, glossing over the good and emphasizing the bad.
Yahtzee exaggerates for comic effect, but he's pretty on the ball when it comes to finding a game's weak spots.
First of all, critics and reviewer serve the same purpose and so are the same thing. Secondly, because their feedback is based on their opinions of whatever they've experienced, there is no possible way for them to be "unbiased" or "objective." The very definition of an opinion is a subjective feeling about a certain subject.
Sure there are certain things they are expected to report on that can be addressed in an objective manner, such as bugs, poor writing, poor voice acting, etc. Those are things that are universally disliked. No one in their right mind would argue of the merit of those problems.
But as for the other aspects of the game? Those are
very subjective. One critic may point out that a game's subject is cliched and thus automatically dislikes it, while another may have no problem with the cliche'd story because it's presented so well and the game was still fun. Of course the one who likes it would still likely notice the cliche (it is their job to notice these things, after all), they will be more likely to report it as not a big deal given the other parts which they see as redeeming values.
There is no absolute rubric that you can use to map out the exact fun:shit ratio of a game. And to report on games in such a robotic and totally objective manner would be completely ineffective. As humans, we are inherently subjective, especially when it comes to visceral experiences. Without those human touches of opinions and tastes, it would be harder to report on these experiences, and harder to divine anything meaningful from the reports.
So no, it isn't a critic or reviewer's job to be unbiased. It's their job to take their knowledge of games, mechanics, and art (yes,
art. From aesthetics and design, to narrative and story delivery, to music and sound design, to overall plot and dramatic structure there are quite a few elements of art that come together to make a game), and combine those standards to their own personal standards and experiences to come up with their opinion of whether or not it's a good game. The only reason we call them a "critic" instead of a regular "gamer" is because of that extra stage of identifying the artistic elements and comparing the experience to their knowledge of games and game experiences (which, if they are a critic worth their salt, should be a pretty vast knowledge of games).