Alright escapist. I am going to try and accomplish this. This thread is going to be asking the very simple question. Should the way we price games be fixed? Should the way we sell games be fixed? What about marketing and such?
Answer the poll please and if you wish, give an explanation on your reasoning and if you wish the pricing should be fixed, how so? Perhaps we can actually form a new method to price games.
For me, I think it should be fixed and I think a game should not be priced how long it's been on shelves and whether or not it is on a shelf. I think we should price games based on several factors. What type of game is it? Is it a AAA game? AA game? Indie? Has the game been given high expectations? What is the targeted audience? How big is that audience? How much "content" does the game have?
I think all of these factors, and probably several others should be considered. If a game like Section 8 comes out with a very small interest level and no big names tied with it, not to mention nothing but multiplayer fun. This would price it at something like an Arcade game. A game like Mass Effect should have the full retail price [The current $60].
The factor of content is very difficult to measure, which the genre of the game and its audience can help define.
My method is not fully thought out but that's what this thread is for.
Answer the poll please and if you wish, give an explanation on your reasoning and if you wish the pricing should be fixed, how so? Perhaps we can actually form a new method to price games.
For me, I think it should be fixed and I think a game should not be priced how long it's been on shelves and whether or not it is on a shelf. I think we should price games based on several factors. What type of game is it? Is it a AAA game? AA game? Indie? Has the game been given high expectations? What is the targeted audience? How big is that audience? How much "content" does the game have?
I think all of these factors, and probably several others should be considered. If a game like Section 8 comes out with a very small interest level and no big names tied with it, not to mention nothing but multiplayer fun. This would price it at something like an Arcade game. A game like Mass Effect should have the full retail price [The current $60].
The factor of content is very difficult to measure, which the genre of the game and its audience can help define.
My method is not fully thought out but that's what this thread is for.