Doktor Merkwurdigliebe said:
I don't get it, why cRPGs use the same combat system as paper-pen RPGs. It worked fine for DnD, but in a virtual world I WANT TO ROLEPLAY A GODDAMN KENSHIRO, especially that Jade Empire had already proven that it would work great.
I was going to tell you not to use so many damn caps, but then I read what you wrote and...
It precisely sums up my main problem with Dragon Age and NWN. It also explains why I think the Mass Effect series has more of a future than DA.
However, OT: I didn't like Jade Empire much for personal reasons but thought it was a good effort overall. The reason why I didn't enjoy it is that I grew up in China and spent a lot of time exposed to all the ancient Chinese tropes that were used in Jade Empire. While those cliches might have seemed fresh to a Western audience unfamiliar with Chinese culture, for me it was just a rehashing (and a bad one) of stuff on TV (dammit, the Chinese love their historical dramas) and novels my father made me read (try reading the Romance of the Three Kingdoms and not giving up because of the glut of characters).
The combat was fun though, although a complete cakewalk after you learn the style that stuns enemies. The story had an awesome twist that I somehow didn't see coming. The one thing that directly pissed me off was the top-down space-invaderish flying sequences between missions. I'm so glad Bioware has stopped doing those sorts of minigames, the man-the-turrets sequences in KOTOR almost made me throw my laptop out the window.