Poll: Killzone (PAL); box art examination

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Tryzon

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Jul 19, 2008
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Tryzon's Nostalgic Gaming Trips
Box Art #2



With this being the eve of the very long-awaited sequel, I felt it was appropriate to look at the cover of this, Sony?s previous (and failed, don?t forget failed) attempt to get us all to love shooting the Helghast.

This is yet another picture which has a mostly muted colour palette, only to suddenly have something bright jump at you. In this case, it?s a pair of evil orange goggle-eyes, the impractical trademark of the Helghast grunt trooper. Being both British and a lover of jokes only other Brits will comprehend, I looked at this box and instantly thought ?you?ve been tangoed?. While that may have been a better name, it sadly (if understandably) lost to Killzone, which I always thought was stupid until I learned that a ?kill zone? is military jargon for a place where you are more likely to find a pot of gold than NOT get shot to bits by AK-47s. This made me realise that the name makes some sort of sense, but not much more. And yes, in my way, I have once again gone off track.

In any case, having the clearest things on display be the game?s title and the soul-sucking circles is a cunning tactic, which the US cover also attempted, in a competent but inferior effort.



Seeing as the Helghast are the face of Killzone, and far more memorable than any of the so-called ?good guys?, it makes sense that the trusty pal cover ignores the existence of the heroes completely, instead giving all attention to the much more deserving cannon-fodder. The US almost does this, but you can see the awesome foursome fighting on the left. They are awfully puny, though.

Getting back on track, you can see that the reams of ready and willing troops all stand to attention, with their backs facing the audience. This creates an enigma, which inspires wonder, and maybe a bit of foreboding. Of course, the looming masked face that takes up the other half of the cover basically destroys all that, but there you go.

As I mentioned, the title and giant lamps are the only coloured things to be seen, which is very similar to the actual game?s palette of grey against grey that is only broken by the darting lights strapped to every foe?s head. It?s the Sam Fisher directive: ensure sneaking is impossible due to large bulbs on headgear.

Again, I?m a big fan of only showing the Helghast, as you will come to recognise them very well in the game. Orange is also a rare colour in general human society (don?t ask me why: it beats blue any day), and so having a large pair of blobs of the colour is likely to stand out among the rest of the spectrum displayed on a shop?s shelf.

Finally, the box just looks nice to own, and is a fine addition to a weird cover art shrine or something, if you have one. It?ll blend in next to all the Crash Bandicoot titles you have, seeing as you?re probably an orange fetishist. You weird person, you.
 

CrafterMan

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Aug 3, 2008
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This was really awesome man, love the style of writing!

Haha bravo for this random review! :D
 

Tryzon

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So far, I agree with all statements said except for the game's "sucking": it was certainly badly put together, madly over-hyped and a laughable excuse for a Halo-beater, but the core shooting was weighty and satisfying in a way that not many games of the generation accomplished. Course having big funding and still releasing a game with visible holes in the deck of the metaphorical ship is unforgivable, but it tried. I'd say it was below par, but not awful.

Regardless, one of the messages I need to stress is that this little mini-series is about the boxart, and has no relevance to the quality of the game, altough I applaud actually having the cover at least resemble the content on the disc.
 

Syphonz

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Aug 22, 2008
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I liked the game. I still own it. I also own the PSP game Liberation, and will likely buy Killzone 2. It's not nearly as bad as everyone makes it out to be. Just like Haze. It's an FPS game, why do you all take it so seriously?
 

Tryzon

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Jul 19, 2008
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Syphonz said:
Just like Haze. It's an FPS game, why do you all take it so seriously?
Having played both, I can tell you that while neither are terrible, they were certainly big disapointments, and deserve a fair bit of the scourn they get. Haze in particular was apparently the cause of death for Free Radical Design, who until then had proven to be one of the most consistently talented teams arround. Of course, rather than make Timesplitters 4 first and utilise their considerable fanbase, they chose a new project as their next-gen starter and suffered for it. More than anything, I hate Haze for what it did to FRD, and as a result, Timesplitters.
 

thiosk

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Sep 18, 2008
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I remember killzone coming out some time after the Dawn of Halo. Now, halo seems to be quite reviled these days, due to the sequals, but I remember going to a buddy's house to play killzone, a game he said WAS FAWXGING RAWXSAUCE, or some such banter. We played it for about an hour or two before figuring out it actually was not.

And it was pretty crummy; i've been rather suprised at all the attention kz2 is getting. I wish the PS3 owners luck in getting a truly snappy sequel.