I like the new Lara. I just don't think the game made her growth from vulnerable desperate survivor to a goddess of death on a path of vengeance that convincing. The character growth was just ridiculously condensed in favor of the gameplay, because the game design document called for a third person shooter and not a survival horror game.
I understand why though. It's a lot marketable as an action game. I just think it would serve the character better had it been less action packed and with more meaningful impact to the traumas she suffer. I mean, she's impaled on rebar in the first 10 or so minutes and nothing comes of that except her limping for 5-10 minutes afterwards. The level of trauma is set to ridiculous from the outset and only gets more ridiculous as the game goes along.
Doesn't help that some of the game designers had a weird outlook on her character that suggested that the audience should want to protect her rather than, you know, be her (The infamous "rape" sequence). Rather than immerse ourselves in her struggles we are just outsiders looking in and being told to be sad that bad things happen. That is, until the bad things become so ludicrously exaggerated to the point where you start laughing. There is just a massive disconnect, between the gameplay, the plot progression (Which rather obviously were built around the setpieces they made) and the character as it's written.
So yeah, good character, good game, not so great when put together. Having the first instalment of the reboot be a more survival geared game would have been preferable, with a sequel ramping up to the levels of shooty fun fun to that of the game we actually got.
That's just my 2 cents.
Oh, and the people that want old Lara? Just put some tits on Nathan Drake and there you go. There's your high functioning psychopath stealing priceless treasures and caring for nothing but himself and his friends (Who are also psychopaths).
I understand why though. It's a lot marketable as an action game. I just think it would serve the character better had it been less action packed and with more meaningful impact to the traumas she suffer. I mean, she's impaled on rebar in the first 10 or so minutes and nothing comes of that except her limping for 5-10 minutes afterwards. The level of trauma is set to ridiculous from the outset and only gets more ridiculous as the game goes along.
Doesn't help that some of the game designers had a weird outlook on her character that suggested that the audience should want to protect her rather than, you know, be her (The infamous "rape" sequence). Rather than immerse ourselves in her struggles we are just outsiders looking in and being told to be sad that bad things happen. That is, until the bad things become so ludicrously exaggerated to the point where you start laughing. There is just a massive disconnect, between the gameplay, the plot progression (Which rather obviously were built around the setpieces they made) and the character as it's written.
So yeah, good character, good game, not so great when put together. Having the first instalment of the reboot be a more survival geared game would have been preferable, with a sequel ramping up to the levels of shooty fun fun to that of the game we actually got.
That's just my 2 cents.
Oh, and the people that want old Lara? Just put some tits on Nathan Drake and there you go. There's your high functioning psychopath stealing priceless treasures and caring for nothing but himself and his friends (Who are also psychopaths).