Thaluikhain said:
I doubt it'd be sufficient, at least in atmosphere. You'd not be safe pumping high pressure superheated steam at people, plasma has to be much worse. And if it doesn't effect armoured things, not seeing the point, really, we've got conventional weapons that are good at unarmoured targets, and many of them are cheap and reliable and don't tend to cook the user.
Oh yeah. By and large, plasma weapons are probably too impractical to actually work. Even if we had the tech. That's why a lot of sci-fi cops out and just have them shoot neat little pellets.
I should point out that it wouldn't be good against heavy armor. You can use heat-resistant materials and ablative coatings to defend against energy weapons. Soft targets though, medium and light-armored vehicles, infantry and such, it'd be a devastating aoe sort of weapon if you could make it work. Most military targets tend to be medium to light armor too. Actual, full-on main battle tanks and such aren't super common in comparison (and also very likely would be obsolete by that far in the future, being so big and obvious}.
Ah, but that's getting into the realms of the hypothetical, we can't really say what "most" ship to ship combat would be like.
This whole thread is hypothetical. But we've seen the progression from gunboats to missile boats, and it's not unreasonable to hypothesize that space combat would follow a similar progression. Lasers and electromagnetic weapons would rule the roost at the beginning, since ranges would be short, and then gradually lose out to missiles as distances open up.
I doubt starfighters would ever be a thing though. If you can shoot down missiles, you'd rip fighters to pieces.
Dunno, there's plenty of precedent for hitting moving targets at more than 2 seconds travel time. Sure, you miss an awful lot to get a few hits, though, so rate of fire is important. That could mean a ship with lasers is untouchable against something armed with missiles.
It's not so much about travel time, although that is a factor. It's more that you don't actually know where your target is. Just where they were, say, 2 and a half seconds ago. In a space battle, moving dozens or hundreds of kilometers per second, even minor course deviations can move you huge distances in a couple seconds. You basically have a region of space a few hundred kilometers wide where they might be. There's a lot of uncertainty in that. Lasers are pinpoint weapons by nature, and even if your railguns are shooting rounds that fragment mid-flight, that's still a lot of space to try and cover (and each fragment is going to do considerably less damage than the whole would have).
But, in any case, lets say that the lasers are effective at 1 light second, which is 300,000km. And the missiles can hit at "hundreds or thousands of kilometers away". That's a few orders of magnitude less than the range of the weapons the missiles have to survive in order for the missiles to be effective.
Using the bomb-pumped lasers from Honor Harrington, they've got a standoff range of 25,000km. Casaba howitzers are lower tech, so maybe 10,000-15,000km standoff there.
You're going to, ideally, launch the missiles from much further away and they're going to be accelerating like a bat out of hell (since unlike starships, they can pull insane accelerations without having to worry about squishing a crew). If we're fighting at multi-light second ranges, I'm assuming our ships can maintain multiple G's of continuous thrust. If you can accelerate a ship at multiple gravities of thrust, you can accelerate a missile a while lot faster.
Really it comes down to how fast you can accelerate your missiles and for how long. You'd want to give them as much time as possible to get their speed up, while still having fuel for maneuvers once they were inside the range of your point-defense lasers.
Keep in mind that the missiles are going to be small, fast, actively juking to try and avoid point defense fire and maybe deploying their own built-in countermeasures like chaff, flares, decoys or whatever (similar to modern ICBM's) to try and throw your guns and counter-missiles off. And you're going to have multiple missiles to try and get a targeting solution on, and hit.
Not to mention them pulling dirty tricks like cycling their engines off and on to disappear off your sensors and/or conserve fuel. Or, in the case of the casaba howitzer, just deploy its sub-munitions early, since they can individually aim and fire on their own. There's more of a chance your ship could dodge out of their path without realizing it, but if you have an expanding cluster of sub-munitions that can each hit anything within a 10,000km radius, then there's a good chance at least one will drift close enough to take a shot at you. All while the ship that launched them continues to kite outside of your guns, trying to figure out what the critical mass of missiles is that your ship's point defense can cope with at once.