This is a theme that's been debated "on a tangent" on a lot of other topics lately, so I decided to give it it's own topic.
Do you remember when new games usually took somewhere around 2 - 3 years to come out, but, mostly, they had a considerably addition in content or were entirely reviewed by the developers...Remember when "campaigns" actually felt like campaigns and took more than 5 hours to complete? It seems nowadays the crushing majority of developers are taking the "EA route" and instead choose to release a new title of the same series every year or so but add nothing or very little to it... It just felt like games used to "last" more...
It just tends to feel like the finished game was rushed to meet the deadline, and they often are, because the dev teams were given an unreasonably small amount of time to come up with a new game so they just copied the last one with minor changes...
On the other hand more titles released can also mean more change and variation from title to title, which can be refreshing.
Discuss.
Do you remember when new games usually took somewhere around 2 - 3 years to come out, but, mostly, they had a considerably addition in content or were entirely reviewed by the developers...Remember when "campaigns" actually felt like campaigns and took more than 5 hours to complete? It seems nowadays the crushing majority of developers are taking the "EA route" and instead choose to release a new title of the same series every year or so but add nothing or very little to it... It just felt like games used to "last" more...
It just tends to feel like the finished game was rushed to meet the deadline, and they often are, because the dev teams were given an unreasonably small amount of time to come up with a new game so they just copied the last one with minor changes...
On the other hand more titles released can also mean more change and variation from title to title, which can be refreshing.
Discuss.