Poll: Let's play Medieval 2: Total War

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Aidinthel

Occasional Gentleman
Apr 3, 2010
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You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
 

Heinrich843

New member
Apr 1, 2009
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What, no expansion factions? Glorious expansion factions deserve a poll option.

Also, Holy Roman Empire or England.

Btw guys, kill the pope. He's plottin'.
 

Saladfork

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Jul 3, 2011
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Aidinthel said:
You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
A town generates a lot more income, but usually the only units you can train there are militia (though there are exceptions, like the Byzantine Varangian Guard), whereas a castle generates less income but you can train profesional soldiers there. Also, as Smash said, Castles have more defenses.

Both are upgraded by having their populations reach a certain point and then upgrading the city walls or the entire castle. The population you need to upgrade castles is lower than what you need for cities.

Also, thanks, screenshot's fixed now.
 

Soviet Heavy

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Jan 22, 2010
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SmashLovesTitanQuest said:
Aidinthel said:
You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
Town generally makes more money, has more trade, etc. Castle is harder to take in sieges, depending on how well its upgraded. I think if you upgrade a castle all the way you can have like 3 different sections of the castle with massive walls separating them, with cannons in the towers and all that jazz.

I don't know how easy they are to defend, I just know they are a ***** to take.
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.
 

Soviet Heavy

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Jan 22, 2010
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BloatedGuppy said:
Soviet Heavy said:
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.

Or Apples.
 

Soviet Heavy

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Jan 22, 2010
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BloatedGuppy said:
Soviet Heavy said:
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.

Or Apples.
Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.
 

Sarcastic_Applause

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Dec 1, 2010
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The SA forums had a little method of making Total War LP's more playable; Forming 'Political Parties' in the thread so people have a say on What you should do next (Example: Labour party: Voting for 'Port Building & War with France act). It's a little tricky to pull off, but would Give your LP a bit more Interation with people.

One to test i suppose.

Voted For Sicily (Italian States). Because we can't let them English Rule the waves *Normans UNITE!*
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.
I think newer versions have improved that issue slightly.

Or maybe I upgraded my PC, I can't say for sure.
 

Virgilthepagan

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May 15, 2010
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I think some of the most fun you can have as Denmark is pretending to go back to the Norse gods. Since you're not Byzantine (and therefore the most enlightened people of the time), I'd recommend demolishing all of your churches! For Odin! The Pope can go suck it anyways.
 

Artemis923

New member
Dec 25, 2008
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I prefer Denmark.

England is very stable, with broken longbowmen and a good balance of kngihts and heavy foot to back them up.

BUT. Denmark has Vikings. While their position isn't nearly as stable as the English, they have plenty of room for expansion and a good homeland for defense. With a slight naval advantage early on (longboats), it's also possible to expand into Eastern Europe and eat up that whole half of the board. I don't like to go too far though, I prefer a healthy distance between me and the Golden Horde...

Ah.

I need to go play again. MTW 2 is still my favorite TW game, and may very well be my favorite strategy game of all time.
 

The Harkinator

Did something happen?
Jun 2, 2010
742
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BloatedGuppy said:
I highly recommend the Stainless Steel mod for Medieval 2. It's leaps and bounds better than vanilla.
THANK YOU! Seriously, your post led me to Stainless Steel a few days ago. It feels like I've got a new total war game better than any other.

Please keep spreading the word!
 

Saladfork

New member
Jul 3, 2011
920
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Part 3: In which a confusing betrayal occurs



Our empire thusfar.
Not exactly the most impressive of domains, I know, but we're working on it.



This army is pretty badly beaten after that last fight, so they're going to head back to Hamburg to recover before we press further west or south.



The prince definitely seems to be coming into his own as a commander. He's going to make a very good leader for our armies, and more than likely, a very good king as well.



Also, Stettin has reached a population of 800 which allows us to upgrade the walls and turn it from a village into a town. Hurrah.

Anyway, that's it for this turn. Nothing terribly exciting right now.

NEXT TURN



Ah, the Holy Roman Empire wants to establish trade rights with us. They'll not be getting it, though, seeing as how we'll be at each other?s throats before very long.



And what do we have here? The Poles have sent some men into our land. It's only three units, so I very much doubt they're here to attack. More likely theyre scouts, but even so, I'm not terribly happy about Poland eyeing us like this.

Nothing else happening right now, though, so?

NEXT TURN



Ah, the pope has another request. Not a huge one, really, so I see no harm in obliging him.



Also, the army has made it back to Hamburg, so let''s get to rebuilding our forces. I imagine by the time we're done with this, those rebel settlements to the west will probably be taken, so the plan now is to head north to take Norway and then finally get to fighting the HRE.

THREE VERY UNINTERESTING TURNS LATER?



The pope has another job for us. Can't have those orthodox heathens doing something fun on Sunday or cooking their delicious bread, now, can we?



Oooooh? how embarrassing. Seeing as it was a rebel settlement I'm going to guess that the Muslim nations just didn't bother trying on this one.



Our army's all ready to go, so I think it about time to take Norway. Hopefully they won't give us much trouble and we can turn around to fight the HRE soon after.



Also, Arhus has reached the necessary population to upgrade to a minor city. In case you were wondering, the order is:
Village < Town < Large Town < Minor City < Large City < Huge City

NEXT TURN



Well, lookey here. We've got a heretic causing trouble in the Stettin region. What say we have a priest? er? ?redeem? him, shall we?




You know what they say; give a man a fire, and he's warm for a day. Set a man on fire, and he's warm for the rest of his life.

Nothing else really going on besides.

NEXT TURN



...
...
..............................................wat.

Charles, my best general, the prince of Denmark and son of the king, has betrayed us, and taken his army with him!

I have never seen this happen with a faction heir before. I mean? he was going to be the king! Why why WHY would he do that!?

This son of a ***** (Sorry, Danish queen) is going to pay.

Before he does, though, we have to build a new army, and do it quickly, because Charles took our only professional troops with him.




This is the state that Charles has left the royal family in. As you can see, he left his wife and 7-year-old daughter behind. The new prince is a royal by marriage, but he's the only other man of age in the entire tree besides the king himself, so he gets the position by virtue of being the only one qualified.

Well, there is one upside to this whole turn of events; Charles is stuck in Denmark and the only way he's getting out is through our land? or in a coffin.

NEXT TURN



I'll take this deal. We need more income to build a new army, and we need it quickly.



And the pope is nagging us again. I?m angry enough right now to tell him to piss off, but I'll do it anyway because being popular with the pope is a pretty good defence against catholic nations and we?re going to be focusing our efforts on Charles for the time being.

FIVE TURNS OF BUILDING, TRAINING, FUMING AND TRADING LATER




?Oh? er? well, the thing is, your holiness, we can't join your crusade right now because I have to go murder my son?

Perhaps we can join after we're done in Norway, though.



Speaking of which, I think it's about time we get going on that count.



Would only be appropriate.

NEXT TURN



We might be joining them soon.

NEXT TURN



Father vs Son, King vs Prince, Loyalist vs Rebel. Oh yeah. We're doing this.





Now that that traitorous snake has seen justice, there's still one more thing to take care of?

3 TURNS LATER



We should at least take one settlement in this part, I think.

NEXT TURN



Well, we definitely need to expand the royal family, his traits are acceptable and he's young enough to make into a good investment, so... let's take him.



Pretty onesided.




I'll sack the place; We're a little short on money at the moment.



And there we have it.
?
Okay, so in the end we didn't really accomplish much, but we did put down the king's ingrate son and secured our land.

Now we have a new choice to make. Do we join the crusade and make war with the Egyptians? Or do we ignore the pope and instead attack the Holy Roman Empire right now?