Poll: Leveled Enemies and Oblivion

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Booze Zombie

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Oscuro's Oblivion Overhaul solved the problem for me, made all the areas have levels, the game kicked my ass... I loved it.
 

Kurokami

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NezumiiroKitsune said:
I hate them I hate them I hate them I hate them. Ive only just got Shivering Isles and have turned it off because leveled enemies were ruining any kind of fun I could get from it. Stupidly over powered monsters that obliterated a character with full stats in everything and the best armour and weapons. Leveled enemies are so close to to ruining Oblivion a game I love and hate in almost equal measure. Its the perfect fantasy game but the mechanics are so horribly broken. Did Bethesda test the game? Or just shrug and assume it'll do? Especially with the barrage of glitches. Almost every mission has a game ending glitch that can happen some more than others, the models allow dropped items to fall through them, enemies can become verticle-ised after death, npcs can glitch and do amazing things like jump all the way to you, or appear behind you when they were in front.

A little self indulgent, Im just furious at Bethesda. Is Oblivion actually a good game? Or is it the only choice? If their was much in the way of competition would they try harder to release games without such huge oversights? Leveled enemies should be outlawed in gaming forever, punishable by some kind of very painful slow torture. Whats the point in leveling when everyone else gets stronger too? Is there anyone who likes leveled enemies?!
I like leveled enemies, I like it when they're leveled well though.

I'll agree that it gets challenging but not impossible. Some bits I had to try several times, but with tactics managed to get through, then again I guess I did rage quit a few times before coming back to finish a certain bit.
 

squid5580

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Johnny Xtreme said:
IF you don't like the leveling system in oblivion, and the npc's are hammering away at you... just drop the difficulty. You can at any moment at in the options.
That defeats the whole purpose of levelling. If I spend 100 hours grinding to level 50 I shouldn't have to drop the difficulty level because the monsters are also at level 50. I might as well save those 100 hours for another game and blow through the game at level one. I will have the exact same experience without all the shiny new weapons and armor that will be ineffective by the time I get to level 50.

That is not to say I don't understand why they went with that system. You want to give the player the freedom to explore everywhere right off the bat. But maybe that isn't the best idea for a open-world type game. Most OW games have locked areas that can't be reached until specific points in the story. It is a balancing act between freedom and fun. That I think is where Oblivion failed. They didn't get the balancing act right. They gave us too much freedom and sacrificed the fun (if you aren't playing a modded version).
 

migo

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Jun 27, 2010
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Final Fantasy VIII's leveled enemies were done perfectly. Oblivion's system was a bit broken.
 

Signa

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Playing Oblivion again now, and when I hit level 25, shit hits the fan. Although that's ok because I just make a dagger with 100 Drain Life for 1 second + 100% Weakness to Magicka for 1 second.

It only takes 2 or 3 stabs to kill most enemies. I just have to watch out for them block-stunning me.
 

Thedayrecker

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I prefer it to Morrowind's method of setting you loose, and letting you accidently run into a dungeon full of Asskickosauruses (I don't think that's the correct plurual form of Asskickosaurus).
 

Dexiro

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I think it works well when it's done well. In Oblivion it's a little broken because leveling up doesn't make you stronger, and the enemies eventually become stupidly difficult if you didn't level up in the right way.

I don't mind enemies getting a little stronger as you level up but there should be a limit. Everyone like to start the game as a nobody and finish it in god mode, rather than start the game weak and finish it even weaker.

I'm actually not a big fan of the whole open world thing that Oblivion has, i prefer to have certain areas with stronger enemies that you progress to at higher levels. Kind of like how it works in WoW or most other RPGs.
 

Theron Julius

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Leveled enemies was a horrible idea. It made the leveling system pointless. Difficulty never changes it just stays at a constant pace which isn't fun.