AllLagNoFrag said:
Starke said:
Joeshmoe5 said:
Never start a fight, ever
But always finish one.
Okay, here's an actual hand to hand tip. If you do find yourself attacked, make sure you can put your enemy down fast, after about six or seven attacks or counters you'll wear yourself out.
False. It depends on your fitness and experience.
This is actually true. The average person will wear themselves out after about three
effective strikes. Flailing about like an idiot doesn't count, and isn't nearly as draining.
AllLagNoFrag said:
Also, breathe with each hit and whenever you strike, exhale with your core tensed.
Doing this will have the hilarious result of you keeling over from oxygen deprivation. You need to inhale between strikes, exhale on each strike and tense when blocking or taking a blow. Fighting with your core tensed will prevent you from breathing effectively, slow you down, and get you seriously injured.
Tensing your core is a defensive measure, it protects your internal organs from some damage in a fight, but it will also prevent you from staging an effective strike. Seriously, if you can strike with your core tense, either you're striking wrong, or your tensing wrong.
AllLagNoFrag said:
Usually what happens is that when people get into a fight, the adrenaline makes them form a tunnel vision.
Adrenaline is a hilarious and useful little monster. Personally I dislike the aftertaste the most. The shakes are also a serious issue. Tunnel vision? In my experience, that is usually an issue of pain control and not adrenaline itself.
AllLagNoFrag said:
What you shoudl try to do is use the adrenaline and actually try to get rid of that tunnel vision which makes people output too much in their first few attempted strikes.
This is actually two completely separate things, one, being able to generate a state of hyperawareness, which is a staggering advantage in a combat situation, and the other is controlling an adrenaline rush. On the second I have no advice, it's some kind of body control that I can't consciously explain, on the former, I've experienced it and can trigger it, but, again, no clue how.
Neither of these tie into how much force you apply. While it's true that most people will put too much force into their early strikes and wear themselves out faster, the inverse is true, a lot of people who try to pace themselves won't put enough force into their strikes to be effective.
AllLagNoFrag said:
I have seen one of my friends fight and they were seriously retarded. He ended up tackling a guy and whilst trying to hit him, missed 3 out of about 6 punches and wrecked his knuckles on the pavement.
If you don't know what you're doing, throwing a punch is a good way to wreck your knuckles, regardless what you're aiming it. Personal experience is, once someone's on the ground the heel of your foot is a better striking weapon than your hands, but that's just me.
Now, in close, a rapid staccato of blows aren't really multiple attacks, they're an element of a single strike, so in the example you're offering above that's two attacks (from a exertion standpoint).
AllLagNoFrag said:
What you want to do is usually strike first and IF you do get the first hit in, not stop till you actually know he wont attack back or on the ground.
See... funny thing. For me, the thing I want the other guy to do first is strike, because if you're properly trained, some idiot throwing a punch is an invitation to a crippling counter.
You can argue, that with two properly (and equally) trained individuals in hand to hand, the defender ALWAYS has the advantage.
AllLagNoFrag said:
In the situation when the attacker is on the ground, move up and start booting the crap out of the elbows and knees, not letting them get up and if you are at a size/strength disadvantage, stomp on the back of the neck.
Proper ground-fighting calls for you to keep your legs pointed at your opponent. If you know what you're doing, you can reorient yourself faster than they can move. If you don't, and you open your core up, then you're asking for a couple broken ribs and deserve them.
AllLagNoFrag said:
...wow dont bother reading that rant (i got carried away)
Too late. Not reading it doesn't improve its accuracy.
AllLagNoFrag said:
Honestly though, just dont go starting fights and if somebody aggravates you, if you can, just walk away.
The advice that never actually worked for me in school for situational reasons. God that was a long time ago.
AllLagNoFrag said:
Even in the event where you start a fight and do some serious harm such as a permanent bone injury, you would feel bad about it no matter what.
Okay, this is one of those things you need to be very fucking careful about. It's pretty easy to kill someone, snap their knee or break their ribs in a fight. Defending yourself in court after they claim you attacked them without provocation and their three buddies back them up? That's much harder.
So, on topic: learn about excessive force, and avoid employing it.