Hello again, fellow Escapists.
While looking around this site, I saw a lot of people either finding fault with a game because of its Linear storyline, finding fault with a game because of a non-linear storyline, and the opposite of each. I personally am okay with either one, but I've seen people list a "linear storyline" as a fault, and extol many games, specifically WRPGs for their Non-Linear storytelling, along with some sandbox games.
What do you personally think? Is a Linear storyline a fault? Do you read books? Are you enraged when finishing a novel because they didn't ask for your opinion? Will choices at every turn and non-linear storyline become the be-all-end-all? Is a game bad for linear storytelling? Is a game good for non-linearity?
Would it Be Better to be able to make a decision in a game for yourself, even if it meant an overall, less well written story?
While looking around this site, I saw a lot of people either finding fault with a game because of its Linear storyline, finding fault with a game because of a non-linear storyline, and the opposite of each. I personally am okay with either one, but I've seen people list a "linear storyline" as a fault, and extol many games, specifically WRPGs for their Non-Linear storytelling, along with some sandbox games.
What do you personally think? Is a Linear storyline a fault? Do you read books? Are you enraged when finishing a novel because they didn't ask for your opinion? Will choices at every turn and non-linear storyline become the be-all-end-all? Is a game bad for linear storytelling? Is a game good for non-linearity?
Would it Be Better to be able to make a decision in a game for yourself, even if it meant an overall, less well written story?