Ghostwise said:
I disagree. It is indeed a sandbox game. There are time wasting things to do in Empire City just as there were in the amazing Saints Row 2 and mediocre GTAIV. Driving around in a firesuit blowing shit up? No, but it's not Saints Row 2 and it takes place in the 40's and 50's. There are chop shop type missions, character customization, car customization, taxi like diversions and the like. A big open world to explore at your leisure. Yeah....it's a sandbox game but to each his own I suppose. I mean you did say there is a large open world to lose yourself in. That is the epitome of sandbox heh.
Open world isn't the same as Sandbox though.
A sandbox game refers to the game mechanics, not the world... Sandbox games are built upon having a bunch of distractions in-between the story.
Mafia 2 is a hugely story-focused game. The distractions in-between are minor and probably fit within the strict limitations of the story (collecting cars for the chop shop, and choosing what clothes to wear etc). Did you play Mafia 1? If you did, it is safe to say Mafia 2 will play with a very similar pattern. The story is the meat and potatoes, the world is just the pastry. You always have a clear single objective with an option of exploring in-between, while the game folds its arms and waits for you to hurry the fuck up. In this way it's nothing at all like a GTA or Saints Row game. Though I guess we won't know for sure until the game is released and the Demo isn't a good indication of how it all plays out. I'm just going by what I have heard from media and my experiences with the first game.
The terms "linear" and "sandbox" are completely unrelated to each other really. Linear just refers to the progression, making Mafia and Mafia 2 linear games. Sandbox refers to the world itself, but sandbox and open-world are not the exact same thing.
My point is if you're expecting a sandbox game from Mafia 2 by these descriptions and not just an open world with a story focus, I have a feeling you will be disappointed.