It all depends on what kind of story the Dev's are trying to portray. The Elder Scroll's series and the GTA series both work well because they are tailor-made for sandbox.
Most games with a tight story arc would be F****d if they weren't linear, but they tell their stories extremely well anyway, like the Half-life series or System Shock 2.
Most games with a tight story arc would be F****d if they weren't linear, but they tell their stories extremely well anyway, like the Half-life series or System Shock 2.