Poll: Lives in games

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Quadtrix

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Dec 17, 2008
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I get really mixed opinions on this subject. Some say the idea of having lives should have died with the days of arcades, and others still say lives are a good idea in games. What do you all think?
 

NeedAUserName

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Aug 7, 2008
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Depends, having a certain amount of lives in a game can increase the difficulty curve to no end, but it has to be integrated well.
 

GodsOneMistake

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Jan 31, 2009
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short answer no

long answer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 

newguy77

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Sep 28, 2008
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GodsOneMistake said:
short answer no

long answer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOO

I agree with him.
 

JayDub147

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Jun 13, 2009
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I don't like them to begin with, but if they are included they should at least serve some purpose, like adding some extra challenge. I still can't figure out what the effect of the game over in Galaxy did besides forcing upon the gamer some annoying downtime.
 

GodsOneMistake

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Jan 31, 2009
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newguy77 said:
GodsOneMistake said:
short answer no

long answer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOO

I agree with him.
Thanks for the support
 

Dr.Sean

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Apr 5, 2009
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When I saw the name of this thread I thought it was about people who have no lives outside of video games.
 

Nargleblarg

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Jun 24, 2008
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No they were never necessary unless we are talking about an arcade game in which you must pay for lives. In the modern day of casual gaming they are just annoying and cause problems. That being said I can still see how they can be used as a challenge but still isn't that what checkpoints are for?
 

Chipperz

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Apr 27, 2009
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I voted no, but there's a "but".

Some modern games pull off the Lives system - Alien Hominid springs to mind. A game with lives can be fun if they're implemented well, but not all games should have one.
 

Cliff_m85

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Feb 6, 2009
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We don't need lives, we need achievements.


"Beat the game without dying: 20 points"
"Beat the game only dying 1-3 times: 10 points"



There, solved.
 

HardRockSamurai

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May 28, 2008
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Only depending on difficulty. For example, a game's easy mode wouldn't use lives, while it's hard mode would.
 

Jamash

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Jun 25, 2008
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Now that we own the games outright, and don't have to deposit more coins to continue playing, plus now that all consoles allow us to save our game's progress, lives are obsolete.
 
Jun 8, 2009
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I get confused with lives. What exactly are they for?

It just means restarting levels from the level beginning instead of the last checkpoint. An annoyance which serves no purpose. Its called a checkpoint for a reason: it stops you from having to do all that stuff again, breaking up the level.

Halo 2 is hard enough on legendary without lives. Do you really want to have to do all that with only 3?

I tried hard, but I really can't think of any modern game setting which would require lives.

RPG's: You simply start back at the start of your quest/area where you were killed/last save. Lives are pointless.

Fable sorta did it with resurrection phails, which made things easier rather than harder... useful if you screwed up with not healing in time to watch your character go kersplat I guess.

FPS's: I see very little point in sending you back to the level start every time you cop it a certain number of times.

Strategy: ARE YOU KIDDING ME!

Platforming: Same issues as FPS's

Adventure games: Again, most likely to end up at quest start. Why change anything? (Not that I'm too sure what would class as a true "adventure" game these days, most of those are RPG's.

action: (3rd person) It depends whether you think getting sent back to the very start instead of just getting sent back to the last checkpoint every third death adds anything.

Overall, don't see any value... wait... except in games like Supersmash bros where the point is to get through with a certain number of lives. There are logical exceptions.
 

letsnoobtehpwns

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Dec 28, 2008
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Lives were designed in the arcades to make you put more money inside the machine. It was brought to the home consoles to lengthen the games by making them more difficult. Around the time the Nintendo 64 came out, lives because a minor annoyance and pointless.