Poll: Logic Puzzles in Games

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WhiteFangofWhoa

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Jan 11, 2008
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If there's one aspect of gameing I'm divided on, it's puzzles. There are games that are nothing but puzzles (Puzzle and Adventure games), but far more often puzzles are inserted into the stages of a game, often at the expense of realism. There are natural puzzles like using a certain tool to escape a dangerous situation, and puzzles that are part of the dungeon/temple/whatever, particularly if you're ever exploring some ruins or a castle.

The difficulty of these is a tricky balance no matter where your 'logic' puzzles are and what format. Make them too easy and they're just make-work, pushing boxes around so you can get to the next action sequence. Make them too hard (or more often in adventure games, obscure) and people complain about being held up for days at a time by your 'illogic' puzzles. Of course, overall it's difficult to put a lot of enthusiasm into making really creative puzzles when 90% of the gamer population will just GameFAQs it anyways, regardless of how hard or easy it is.

What is your take on puzzles in action games? What is your favorite example of a good puzzle? A bad one? Do puzzles enrich a gaming experience, or dilute it?
 

LordGarbageMan

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Jul 24, 2009
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I'm terrible at puzzles, so when there was one in Mass Effect on the snow level I was kind of pissed. They put in the option to pay money instead of actually finish the puzzle, though, so I just did that.
 

Cargando

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Apr 8, 2009
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I like them so they're not too hard. But then again, I like the occasional challenge...
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Not too tough, not too easy. I like a bit of a mind bender, but if it takes away from the main experience, that's just no good.
 

WodashGSJ

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Mar 20, 2009
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Huh. I didn't even notice Mass Effect had any sort of puzzles in it. Any time you add a puzzle into a game it has to match the background or it's disturbing - the flow hacking in Bioshock was fun, but didn't make any sense as part of the game.