Mage probably wins the fight.
But Rogues have the most fun.
I've liked stealthier classes since they usually add other elements on top of combat. Sword and board gets boring, while the positioning required to perform backstabs or dodge attacks always made me prefer rogues. Having decent ranged options also helped, because I am a fan of the idea that if someone can't reach me, they can't kill me. Lockpicking, pick pocketing, and trap disarming all also bonuses for the quietest path through life.
I also think of it this way: Lichdom Battlemage bored me because it just became "hold down fire and win." By the end of Dark Mesiah, I was ready to move on, but I did enjoy the combat. I don't grow complacent in Dishonored, Thief, or Mark of the Ninja. Stealth gameplay offers more moment-to-moment tests and checks than the others, and I'll always appreciate it more because of that.
Also, ridiculous crit damage with bows is always a plus.
But Rogues have the most fun.
I've liked stealthier classes since they usually add other elements on top of combat. Sword and board gets boring, while the positioning required to perform backstabs or dodge attacks always made me prefer rogues. Having decent ranged options also helped, because I am a fan of the idea that if someone can't reach me, they can't kill me. Lockpicking, pick pocketing, and trap disarming all also bonuses for the quietest path through life.
I also think of it this way: Lichdom Battlemage bored me because it just became "hold down fire and win." By the end of Dark Mesiah, I was ready to move on, but I did enjoy the combat. I don't grow complacent in Dishonored, Thief, or Mark of the Ninja. Stealth gameplay offers more moment-to-moment tests and checks than the others, and I'll always appreciate it more because of that.
Also, ridiculous crit damage with bows is always a plus.