I may be alone here but I for one like how magic is retooled in Skyrim. In Morrowwind(PC) and Oblivion(Xbox) I felt magic was very cumbersome to start out with, unless you where a High Elf or Breton. It was hard to make a Character that could fight and use magic, so I mostly focused on warrior based skills, which was easy because in both games they gave you unlocking spell scrolls and Soul Gem spell scrolls like crazy.
With Skyrim its much eaiser to blend warrior and magic skills, especially in combat since you can have a spell in one hand and weapon in the other. Playing a Nord(lvl 24) that specializes in Destruction, one-handed, two-handed, heavy armor, with a minor in Enchanting. Also let me say that while you cant create spells in Skyrim(Im sure Bethesda didnt want people to break the game more than they already have) Enchanting is 100% better, smithing as well I hated carrying around 50lbs worth of hammers just to keep my gear up. People might scoff and say "Oh Enchanting and Smithing are broken" but broken by whose standards? Sure if you exploit it you can raise it quick but it ease of use makes someone that never bothered with it before (like myself) enjoy it. When I can have +70 health, +65 stamina, +70 magicka, +25% One handed damage, and +20 heavy armor, I call that a huge boon to gameplay.
I usually have my Dwarven mace of Thunderbolts and either Lightning bolt or chain lightning in my hands. For big groups and/or tough enemies I blast them with chain lightning untill my magiuka goes down and anything tough enough to survive gets my Elven Warhammer(enchanted deals 25 shock damage 111 charges) I think Bethesda has done right, trimming some things but enhancing the overall experience so you can play how you like.
Also for those that say their over powered...Isnt that the point?
