Poll: Magic the gathering: VG&Pref

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Shynobee

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I personally play a lot of EDH, and my current favorite deck is a Black Green White deck with Ghave, Guru of Spores at the helm.

Its a token swarm deck that can generally set up some controlling board positions with any number of token generators and sac outlets plus a grave pact or Savra, Queen of the Golgari.

Probably my favorite aspect of the deck is how resilient it is to wrath effects. As long as you still have access to Ghave or a decently sized hand, you really don't mind having your board wiped. Heck, with a Falkenrath Noble out, sometimes I just wrath myself.
 

VoidWanderer

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Sep 17, 2011
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Elder Dragon highlander format is the ONLY format I play. My deck is a 5-colored Dragon deck with Scion of the Ur-Dragon as my General.

When my deck works, it scares me!
 

Elamdri

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Das Boot said:
Honestly if you want to play some magic either go with MTGO or physical cards. Duels is fun but its lacks are the critical things that keep magic fun in the long term such as building your own deck.

As for what I am playing currently I have been toying around with RUG delver and esper stoneblade for legacy. I dont really have any set playstyle.

In standard I have been using red/green aggro. Its an amazing deck that is underestimated far to often.

Elamdri said:
I trust blue's ability to dicker with the library enough that it will see competitive play.
In standard you currently have ponder for library manipulation. Thats not a whole lot and not nearly enough to make this card playable. The only standard deck this could see play in is delver and even then its iffy. You have to think what could you cut out of that deck to put this in?


In legacy it will be a good card but outside of that I dont see it being played. In legacy however it will be pretty good. There are enough cards to help it not suck. Jace, brainstorm, top, and force of will all work really well with it.
You also have no clue what's going to come in once Scars block rotates out.
 

Elamdri

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Das Boot said:
Elamdri said:
You also have no clue what's going to come in once Scars block rotates out.
No but unless they reprint one of the cards I listed or something of equal power (which would break standard) nothing changes. Wizards isnt dumb enough to print a card like temporal mastery without a very large amount of playtesting.
This is the same company that created Affinity, just so we are clear ;)
 

RJ 17

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Nov 27, 2011
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:3 You know what I've always thought they should revisit? Slivers. I loved those crazy little bastards.

That or I wish we could go back to Kamigawa...the ninja and samurai cards were a lot of fun.
 

RJ 17

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Das Boot said:
Elamdri said:
You also have no clue what's going to come in once Scars block rotates out.
No but unless they reprint one of the cards I listed or something of equal power (which would break standard) nothing changes. Wizards isnt dumb enough to print a card like temporal mastery without a very large amount of playtesting.
What about Jace the Mind Sodomizer? He didn't last more than a couple months before getting smacked with the BANNED stamp. :p
 

thememan

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Mar 30, 2012
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RedEyesBlackGamer said:
Duals of the Plainswalkers is pretty much exactly Magic:TG but on a computer. The only thing I don't like about it is that you have to use pre-built decks and the interface takes some getting used to (Which can suck when you start because if you screw up a move because you didn't know what a button did, you can loose the game) but it's pretty forgivable. It's actually a good way to learn. I don't know much about Magic:TG Online except it's much older. I think Duals might be it's replacement, not sure.

I play blue because, well quite frankly, having friends is overrated. Also, have you seen THIS:

So I stopped playing during the Mirrodin block set... what the hell does Exile mean? One of the major reason I stopped playing was the bloody stupid move to giving Name abilities to every last damn ability and frankly I don't have the patience to keep track of them all.
 

Elamdri

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thememan said:
RedEyesBlackGamer said:
Duals of the Plainswalkers is pretty much exactly Magic:TG but on a computer. The only thing I don't like about it is that you have to use pre-built decks and the interface takes some getting used to (Which can suck when you start because if you screw up a move because you didn't know what a button did, you can loose the game) but it's pretty forgivable. It's actually a good way to learn. I don't know much about Magic:TG Online except it's much older. I think Duals might be it's replacement, not sure.

I play blue because, well quite frankly, having friends is overrated. Also, have you seen THIS:

So I stopped playing during the Mirrodin block set... what the hell does Exile mean? One of the major reason I stopped playing was the bloody stupid move to giving Name abilities to every last damn ability and frankly I don't have the patience to keep track of them all.
Exile = Removed From Game
 

Souplex

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RedEyesBlackGamer said:
Elamdri said:
RedEyesBlackGamer said:
Elamdri said:
I don't see that being all that good. It is being severely over-hyped. Most of the time, it is just going to be an Explore [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=201578], other times it is dead in your hand.
Except that it isn't just about getting another draw and land, it's about being able to take a whole extra turn, so basically getting two uses out of your resources. Explore doesn't untap all your permanents.
http://www.channelfireball.com/articles/owens-a-win-of-miracles/
It may be fun in casual play, but it is a dud for competitive play. I called it an Explore because this is a likely scenario,
A person draws it Turn 3, plays it then just puts down an extra land and could play a 4-drop. That person sped up the game by a turn, not game-breaking. Particularly not when you are staring at two copies of it opening hand and have to mulligan. A card based around topdecking is never going to be reliable on a consistent basis. Everyone is talking about what happens when you topdeck it, but the reality is that it will be a dead card a lot of the time.
Except that scry is a thing. With enough planning/scrying you could chain temporal mastery like crazy.
I play White/Equipment. I will provide a deck list in my first edit.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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thememan said:
So I stopped playing during the Mirrodin block set... what the hell does Exile mean? One of the major reason I stopped playing was the bloody stupid move to giving Name abilities to every last damn ability and frankly I don't have the patience to keep track of them all.
Exile means "Remove From Game". As such, when you play it it doesn't go to your graveyard, it leaves the game entirely. This prevents you from using a card that'll let you bring said card back from your graveyard.

There's "kill cards" now, for instance, that say "Exile Target Creature". This means your opponent can't regenerate the creature, can't Raise Dead them, they're gone for good.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Elamdri said:
RJ 17 said:
:3 You know what I've always thought they should revisit? Slivers. I loved those crazy little bastards.
**** yes.
:p Seriously, the only deck I've had that incorporated all 5 colors was my Sliver deck. Those things just got ridiculously out of hand once you got them going.
 

Luke3184

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Jun 4, 2011
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I tend to play blue and black or green and white.

Although black and white is a hell of a lot of fun.
 

RedEyesBlackGamer

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Jan 23, 2011
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Capitano Segnaposto said:
RedEyesBlackGamer said:
Elamdri said:
I don't see that being all that good. It is being severely over-hyped. Most of the time, it is just going to be an Explore [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=201578], other times it is dead in your hand.
OP: MGO Online has way more cards, you play against actual people, it can be a serious monetary investment. I've heard that it is inexpensive for occasional, casual play.
DoTP is a great way to get re/introduced to the game, but has limited play value as all the decks are pre-made and AI opponents can only do so much.
I just started playing two months ago, but I find myself drawn toward Red. Super-aggressive- Bolt-to-the-face-happy-fun-time seems like a good way to play.
I am kind of new to MTG so I thought, since you seem to know what you are talking about, I would ask you a few questions:

- Can you play as many Enchantments, sorceries, artifacts on a single creature?
- I currently use a Red/Black deck featuring Olivia Voldaren, is she a good card?
- If I use an ability on OV, will I be forced to tap her or can I use that ability whenever it is my turn as many times my Land will allow?


Thanks if you have any answers to those questions.

OT: I am new and I primarilly use a Red/Black deck centered around Olivia Voldaren.
I'm new too, but I can answer those:
-Yes
-Olivia is good in Red/Black Vampires and great in a mirror match (playing against a similar deck). But really, I will play cards that I like, effectiveness is less important. Have fun.
-Unless it specifies that you tap her to activate an ability, you don't have to tap her. So you can activate her abilities as many times as you want to.
 

RedEyesBlackGamer

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Jan 23, 2011
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thememan said:
RedEyesBlackGamer said:
Duals of the Plainswalkers is pretty much exactly Magic:TG but on a computer. The only thing I don't like about it is that you have to use pre-built decks and the interface takes some getting used to (Which can suck when you start because if you screw up a move because you didn't know what a button did, you can loose the game) but it's pretty forgivable. It's actually a good way to learn. I don't know much about Magic:TG Online except it's much older. I think Duals might be it's replacement, not sure.

I play blue because, well quite frankly, having friends is overrated. Also, have you seen THIS:

So I stopped playing during the Mirrodin block set... what the hell does Exile mean? One of the major reason I stopped playing was the bloody stupid move to giving Name abilities to every last damn ability and frankly I don't have the patience to keep track of them all.
Exile is just banishing something (removing it from the game. It doesn't go to the graveyard).
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Souplex said:
RedEyesBlackGamer said:
Elamdri said:
RedEyesBlackGamer said:
Elamdri said:
I don't see that being all that good. It is being severely over-hyped. Most of the time, it is just going to be an Explore [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=201578], other times it is dead in your hand.
Except that it isn't just about getting another draw and land, it's about being able to take a whole extra turn, so basically getting two uses out of your resources. Explore doesn't untap all your permanents.
http://www.channelfireball.com/articles/owens-a-win-of-miracles/
It may be fun in casual play, but it is a dud for competitive play. I called it an Explore because this is a likely scenario,
A person draws it Turn 3, plays it then just puts down an extra land and could play a 4-drop. That person sped up the game by a turn, not game-breaking. Particularly not when you are staring at two copies of it opening hand and have to mulligan. A card based around topdecking is never going to be reliable on a consistent basis. Everyone is talking about what happens when you topdeck it, but the reality is that it will be a dead card a lot of the time.
Except that scry is a thing. With enough planning/scrying you could chain temporal mastery like crazy.
I play White/Equipment. I will provide a deck list in my first edit.
How would that work in Standard (the biggest format and the one it is getting released into. I know it can be a thing in Legacy.)? Lets say you use Ponder [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244313]. The best it can do is speed up a miracle you were going to draw anyway in the next two turns turn, or worse, that you were going to draw next turn and now have to put it second and delay a turn.