madwarper said:
MrDumpkins said:
Noobification? It made the game more complex by getting rid of damage on the stack...
People need to learn about choices
Yes. Noobification.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a
Rather than to teach people the rules of the game, they changed the rules to reflect what the noobs, sorry "casual gamers", thought they should be.
Ok, so here are the changes they made.
1. Simultaneous Muligans - This wasn't really a noobification, as it was more of a time constraint thing in tournaments, instead of having to wait for people to shuffle their mulligans and stuff, and then have to wait a again while the other shuffles, you do it at the same time to save some sometimes much needed time.
2. Battlefield/Exile/cast/beginning of endstep - They did this because it was more of a flavor move, it didn't actually change the rules of the game.
3. Mana pools and Mana burn - You could call this noobification, but another benefit to this change is that they can now print "life matters at life x" cards and such because you can't really manipulate your life total easily anymore, but it was mostly so that new players didn't have to worry about a rule that comes up every once in a blue moon, and even less often when it's game changing, it totally made mana drain better. The whole part with the phase changes is something they definitely noobified I'll give you that, there was no reason to really change it.
4. Token ownership - This just made sense, it only really affected warp world effects and such, and this never came up anywhere, tell me that this rule has screwed you before?
5. Combat Damage doesn't use the stack - They did this because it is unintuitive, and makes sense for new players. And it made the game more skill intensive than before for sure.
6/7. Deathtouch and lifelink - they did this for some odd reason, it just made some things that should have been static static abilities finally. I mean, even I had a hard time wondering why my guy needed a double regen shield against a deathtoucher, or why two battlegrace angels gave double life to the creature I attacked with.
So while I think that there was a little noobification in there, the biggest change (damage on the stack) actually made the game more skillful than before, by adding choices.