I'm a fan of the Fallout series, and I haven't found Fallout 3 as bad as some purists would say. The game delivers a nice athmosphere and is a good platform for modding. Played through the game numerous times and I was often thinking how great a true Fallout FPS would be. I know they won't ever make a game like that, but it is, to some extent, possible with modding.
Since the only thing I modded was Soldat and some other 2d games, they were very simple compared to this. So I am asking you if you would like to see this idea made into a mod or not? Also, I would need some help with grasping the basics of things that would need to be done, a basic list of possible features is here:
- possibly turn off VATS
- remove leveling and XP points altogether, or make the character trainable by using certain skills (meele combat, guns, hacking etc...). This way skills would AID the player, but not make them a primary focus in the game
-increase the enemy spawns
-make the weapons deadlier ( headshots kill humanoids in one shot, and some smaller critters)
-turn of any auto-aim features
-weapon damage should depend more on ammunition, instead of the weapon itself
-condition should affect accuracy and weapon jamming more, and less on the damage of the weapon(muzzle velocity is a factor in damage too
)
-make the weapons heavier, so the player could carry less of them
-maybe make the ammunition have weight, altough I don't know if it's a good idea
-reduce the ridiculous spread of weapons
-make this compatible with Weapon Mod Kits
the list could be bigger but it these are just some basic ideas and I'd like to hear an opinion from Fallout 3 players (I've been here quite some time, registered a while ago so I know there are a lot of them here, referencing to the game in every other thread)
Since the only thing I modded was Soldat and some other 2d games, they were very simple compared to this. So I am asking you if you would like to see this idea made into a mod or not? Also, I would need some help with grasping the basics of things that would need to be done, a basic list of possible features is here:
- possibly turn off VATS
- remove leveling and XP points altogether, or make the character trainable by using certain skills (meele combat, guns, hacking etc...). This way skills would AID the player, but not make them a primary focus in the game
-increase the enemy spawns
-make the weapons deadlier ( headshots kill humanoids in one shot, and some smaller critters)
-turn of any auto-aim features
-weapon damage should depend more on ammunition, instead of the weapon itself
-condition should affect accuracy and weapon jamming more, and less on the damage of the weapon(muzzle velocity is a factor in damage too
-make the weapons heavier, so the player could carry less of them
-maybe make the ammunition have weight, altough I don't know if it's a good idea
-reduce the ridiculous spread of weapons
-make this compatible with Weapon Mod Kits
the list could be bigger but it these are just some basic ideas and I'd like to hear an opinion from Fallout 3 players (I've been here quite some time, registered a while ago so I know there are a lot of them here, referencing to the game in every other thread)