Poll: Making Fallout 3 into an action game

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disturbed_one

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Jan 9, 2009
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I'm a fan of the Fallout series, and I haven't found Fallout 3 as bad as some purists would say. The game delivers a nice athmosphere and is a good platform for modding. Played through the game numerous times and I was often thinking how great a true Fallout FPS would be. I know they won't ever make a game like that, but it is, to some extent, possible with modding.

Since the only thing I modded was Soldat and some other 2d games, they were very simple compared to this. So I am asking you if you would like to see this idea made into a mod or not? Also, I would need some help with grasping the basics of things that would need to be done, a basic list of possible features is here:

- possibly turn off VATS
- remove leveling and XP points altogether, or make the character trainable by using certain skills (meele combat, guns, hacking etc...). This way skills would AID the player, but not make them a primary focus in the game
-increase the enemy spawns
-make the weapons deadlier ( headshots kill humanoids in one shot, and some smaller critters)
-turn of any auto-aim features
-weapon damage should depend more on ammunition, instead of the weapon itself
-condition should affect accuracy and weapon jamming more, and less on the damage of the weapon(muzzle velocity is a factor in damage too :p)
-make the weapons heavier, so the player could carry less of them
-maybe make the ammunition have weight, altough I don't know if it's a good idea
-reduce the ridiculous spread of weapons
-make this compatible with Weapon Mod Kits

the list could be bigger but it these are just some basic ideas and I'd like to hear an opinion from Fallout 3 players (I've been here quite some time, registered a while ago so I know there are a lot of them here, referencing to the game in every other thread)
 

Merteg

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May 9, 2009
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It might be a good idea if your good enough at modding.

I wish you luck.
 

koichan

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Apr 7, 2009
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My first thought was "thats a terrible idea!"

But then i re-read it and noticed you mentioned it as a mod.

Changing the game the way you mentioned would completely ruin it for me, but as an optional mod there's no reason at all not to if you're willing to make it.
 

mikemart

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Apr 16, 2009
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don't add weight to ammo, and if weapons have more weight, other items should have less weight

since your adding weight to weapons it means people hold less of everything

and if power goes by ammo and not by the gun, this means with all the guns that have the same ammo it makes multiple types of guns similar.
 

ghalkhsdkssakgh

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Assuming you have the skills to do this well, I'd be quite interested to try it out. So yeah, go for it.
 

disturbed_one

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Well, I'm good with computers generally, audio and picture editing, but the whole deal with fallout modding is new to me, and I don't know where to start. Tutorials are really weird or don't have the information I want. Maybe someone has some pointers.

I knew this was the place to post to because at bethsoft forums and nexusforums there weren't any responses

Curtmiester said:
Doesn't this idea remove a part of Fallot 3 that makes it awesome?
I agree it is awesome, but it was even more awesome with some mods like FOOK, MMM, XFO and some other minor ones (Fellout was cool too). But I actually think that there are more people like me that would want to play Fallout in a more action oriented way, instead on relying on stats. I found that after a couple of playthroughs things get a bit boring even with new skill and perk altering mods etc...

Imagine walking into springvale school, shooting raiders, ducking behind cover, taking potshots knowing that VATS can't save you, but there is no auto aim or silly spread that would screw with your aiming. This would still make scavenging, making weapons and all crucial, but there would be a more survival-ish feeling than before. (thinking of stalker games, but they didn't have near enough scavenging potential as fallout)
 

topsyturvy

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Jan 13, 2009
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That's a nice idea but while I played I really only killed people for their junk to sell for caps then buy stimpacks from the caps I made. My point is that it would be better if you balanced stimpacks so most people stop hoarding them only to spam them later on while charging mindlessly towards hordes of enemies.
 

DND Judgement

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i loved fallout 3... i have played 1 and 2 but i couldn't get into them for some reason... but if you can pull this off my friend i'd play it...
 

disturbed_one

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mikemart said:
don't add weight to ammo, and if weapons have more weight, other items should have less weight

since your adding weight to weapons it means people hold less of everything

and if power goes by ammo and not by the gun, this means with all the guns that have the same ammo it makes multiple types of guns similar.
I agree with the other stuff having less weight. Concerning the weapons, this would make some unused ones more useful, like the chinese pistol. They would have the same damage more or less, but other characteristics would be different, like mag/clip size, accuracy and durability.
Also, for example, hunting rifle should have some more damage because of higher muzzle velocity. Same applies to other similiar weapons using the same caliber.

topsyturvy said:
That's a nice idea but while I played I really only killed people for their junk to sell for caps then buy stimpacks from the caps I made. My point is that it would be better if you balanced stimpacks so most people stop hoarding them only to spam them later on while charging mindlessly towards hordes of enemies.
Well, adding weight, disabling using them one after another, adding harmful side effects like blurred vision (withdrawal effect) or making them gradually restore health could work. Only by playtesting would I know the best method.

Doth said:
So you want to mod Fallout 3 to be like Stalker?
...
Makes perfect sense.
I'm a big fan of both Stalker games
 

pompom8volt

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I would be upset if the devs did this to fallout but in my opinion this is exactly what modding is about.
 

disturbed_one

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So, does anyone here have any knowledge about modding Fallout 3 that would be helpful to me?
I'm taking baby steps with just modifying weapon stats, but I'd need to modify the way your character leves (no leveling at all).

Another idea I got was, to make your character not get any skill points, maybe just some perks (modifying old ones or creating new ones). But I'd leave the leveling up so I would not need to touch the leveled lists for characters, random encounters and that sort of stuff. So more EXP = access to tougher enemies and better gear. Maybe somehow globally effect the skills for all NPC's and the player character so that they don't affect damage and accuracy. That way, the mod would be compatible with MMM, with which I am testing the weapon damage values.
 

scnj

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disturbed_one said:
-maybe make the ammunition have weight, altough I don't know if it's a good idea
Awful idea. You'd have to massively increase the amount a player can hold just to compensate.
 

Twilight_guy

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Nov 24, 2008
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That sounds... horrible actually. I like Fallout 3 for the RPG part and the open world part. If you take either of those away, the game becomes a bunch of unlikeable characters in an all out gore fest. (The game already is that, but the RPG and open worlds part override my dislike for those parts).
 

Nevyrmoore

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Aug 13, 2009
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If you're trying to make the game more action-y, I recommend you don't add weight to ammo. If you were trying to make the game more realistic, then you could add ammo weight in (because no one in the world could possibly carry 50 Fat Man Nukes).

*EDIT*.On that note, remove XP. Levels would be a little tricky, you have to maintain a balance of increasing difficulty (bearing in mind I'm thinking of Doom monsters, where your basic zombie is not as dangerous as the Cyberdemon) with making the main character able to still face all those challenges equally.

Aim adjustment could be a player-defined switch. Depending on their level of skill, they could have full auto-aim, medium auto-aim, a minimum of auto-aim, and finally none at all.

Weapon damage, well unless you're planning on making the game with multiple types of ammo for each gun (e.g. for the pistol, 9mm standard, 9mm AP), I'd say simply make each gun have a specific amount of weapon damage potential.

Weapon condition is less action and more RPG. Leave it out.

Weapon weight, it depends on if you want to go for a system where you can only carry a certain number of weapons at once (e.g. Call of Duty 4), or you can carry every single weapon (e.g. Half Life).
 

disturbed_one

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Nevyrmoore said:
If you're trying to make the game more
...
or you can carry every single weapon (e.g. Half Life).
Well, I'd factor in condition, coupled with more of a COD style weapon loadout. That would make keeping the guns in good condition a challenge. But they should be repairable with more junk items and not just copies of weapons (obviously because of weight) for example, scrap metal. There is already a mod for that so...

The difficulty of the enemies would depend on the weapons you've got and in what condition are they. Yes it is a bit of a challenge to balance it all out.

Glefistus said:
I want it to be like the previous games.
heheh, maybe you should try those high resolution mods for the older games, they refreshed the games for me a bit.