Poll: Mass Effect Mako

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zfactor

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Jan 16, 2010
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Am I the only one who didn't have a problem with it?

Sure the need for it was nonexistant (only used for boring side missions), but in the end you needed it... Everyone seems to have a problem with its handling, but I drove it without a problem. I managed to accidentally flip it (and get it stuck flipped) once in over 100 hours of game time. Sure it didn't handle very well driving up cliffs, but what does?

What I'm getting at is that I believe the real problem with the Mako was actually with the level desgin of the planets/levels, too much messed up geometry that made driving it feel like riding a paper airplane through a tornado. But the indoor sections (namely the end) were fine.

Just take the poll...
 

insectoid

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Aug 19, 2008
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I didn't particularly like the controls of it, no. It was hardly a 'game-stopper' for me, but I probably would have enjoyed the game more had the mako sections not been included, because they just weren't that fun.
 

Kavonde

Usually Neutral Good
Feb 8, 2010
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It was never a big issue for me, but I can't really say I enjoyed it. Well, okay, playing as a Sole Survivor Shepard with a massive genocide complex towards thresher maws made it kind of fun.
 

dududf

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Aug 31, 2009
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http://www.escapistmagazine.com/forums/read/9.170879-I-Love-the-Mako

Repeat thread is repeated.

Please use the handy dandy search bar. That way you can see many other peoples opinions if a thread has a lot of replies.

G'day.
 

Rynozeros

I'm on a boat
May 13, 2009
72
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I liked it. It was fun to drive around those mako specific tracks in my opinion not so much the open worlds. Kinda hard to control too.

If only they'd let us race it or something. I miss the mako. So much better than planet probing with one exception. Uranus. Even that was shortlived.
 

Bob_Bobbington

Senior Member
Oct 27, 2008
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The Mako was on the verge of annoying. The real problem was the terrain on the planets that looked like they were designed during an epileptic fit.
 

funksobeefy

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Mar 21, 2009
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spoilers?

What I liked about the mako was that you really didnt need to use it if you didnt want to do the side missions. So I only played that main game and skipped planet exploration because it was boring (imho)

but in the second game, they got rid it and made planet exploration necessary to upgrade the ship and if you didnt upgrade the ship bad things happen to favorite characters.

So worst of both worlds I guess.
 

Talvrae

The Purple Fairy
Dec 8, 2009
896
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I wasnt a fan of the mako trought it was not as much a pain for me neighter... The scanning Mass Effect 2 on an other hands that's a problem
 

yankeefan19

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Mar 20, 2009
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I actually saw very few problems with it. It was the incredibly boring planets that where a problem. Also I don't ever remember being told how to use the cannon.(after I learned how, thresher maws became a lot easier.)
 

Fappy

\[T]/
Jan 4, 2010
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That poor clunky piece of shit... how I hated you... but for some reason I felt sad when I saw it lifeless among the Normandy's wreckage :(
 

Amethyst Wind

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Apr 1, 2009
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I liked it. It was badly designed but I much preferred it's native environment of open plans and cliffs to the planet-scanning of ME2 (I love sidequests, and I nearly missed out of ME2's sidequests because this was so damn boring), I just wish they'd done more with your survive-anywhere vehicle, like making some racing sections in the Pinnacle Station DLC instead of making 12 missions worth of ass.

I'd like to see the Mako, or some form of planetary exploration using a vehicle, return in ME3.
 

Rynozeros

I'm on a boat
May 13, 2009
72
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0
Fappy said:
That poor clunky piece of shit... how I hated you... but for some reason I felt sad when I saw it lifeless among the Normandy's wreckage :(
Like how Hitler cried at his fathers funeral and hated him, but shed not one tear at his mothers.

Sorry for comparison.
 

L3m0n_L1m3

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Jul 27, 2009
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I didn't care one bit for it.

When I found it at the Normandy Crash Site, I laughed and fired missiles at it.
 

Misaek

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Oct 28, 2008
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I didn't mind it but I see the issue. Mass Effect 2 is going to have added DLC with a new land vehicle in it. http://masseffect.wikia.com/wiki/M57_Hammerhead
 

Olorune

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Jan 16, 2009
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I kinda liked it. The controls weren't the best but I loved the way it looked. Wish I had one in real life...then I'd show that speed bump who's the boss...
 

Penitent

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Oct 25, 2008
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The hate in ME1 is not the Mako's fault - it's the planets on the side missions with their excessively constant cliffs.
I see plenty of reasons for the Mako to return in the third game:

#1: The use of the Mako in the main storyline was grand. I'm content with opinion diverging, but I'll fight to the death to defend the Mako in the main missions of the game like Noveria, Virmire and especially Ilos. In these cases, the terrain design actually matched the vehicle it was meant to work with, and created some very memorable moments.

#2: The sense of exploration it gave. To hear it from me, one of ME2's failings is how absent the feel of exploration was from the game, the sense of adventure that any RPG at least acknowledges (and the original Mass Effect most certainly possessed). Whether or not it came across as good roaming or not is not that relevant, simply because it's still roaming. As the sequel helped confirm to me, we needed something to break up the monotony of missions, so that the game retains its own flavour instead of becoming too much like Gears Of War with its nonstop cover combat, and rushing from level to level instead of retaining some semblance of a world. The Mako helped with this, in both the casual galaxy-strolling aspect and the main quest aspect. And from what ME2 has only further suggested, there aren't many alternatives to them other than improving the Mako.

#3: Variety's sake. Covered partially in #2. Without the Mako, and with the hubs scaled back and reduced (with the exception of Ilium), there was little interfering with the constant exposure of simply going to questgivers and then leaping right into a level. Let the player do more than just a narrow routine, and he feels like he's accomplished much more. I'm not saying the Mako is the cure-all, absolutely not, nor am I insisting that ME3 must feel like and be the most amazing RPG ever though it does, but even if Bioware can't make it perfect it can still take a few steps, and the Mako does fill a gap in the overall design of the game.

#4: Scanning needs to go. Now. >:


So please, let the Mako return in ME3. Improve its features, the terrain and design mindset with which it has to work with, and perhaps scale back the amount of usage it gets, but it's most definitely a staple of the series worth keeping.
 

crazyjay321

New member
Feb 22, 2009
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The mako was terrible no sane person could disagree, I couldnt play a third runthrough of ME because that combined with the combat made it too boring(I loved ME1 and love ME2).
The control's sucked, if I move the left stick just slightly the mako panic's and shoot's off course.
The mako combat was a slog fest where you could just stay in the same position and grind away at them till they die.
I could'nt get any of the "complete the majority of the game" achievment's because the mako useage to get to the side mission's was to much for me to handle.
The ME2 scanning was miles better, when I see or hear someone complain about it all i can think about is how terrible the mako was.
 

koichan

New member
Apr 7, 2009
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I did kind of like the relatively spastic controls of the mako after a while...

Though it seemed like the gravity was a few settings too low, it did make sense after you got used to it after a while:

Left hand wheels hit the dirt first? You're heading right whether you want to or not if you have the accelerator held down...