Hectix777 said:
Very bad idea, Mass Effect only worked because it was a singleplayer game anyway.
Anyways, here is a few of the major reasons.
1, Where the hell would you set it
specifically?
Agayek said:
The only way an Mass Effect MMO would work is if it was set in a different timeframe from the ME trilogy. I'm thinking either the Krogan Uprising or post-ME3 would be the ideal settings. Krogan Uprising because it's one of the best civil war elements in any game ever. I'd like to see people able to choose from any of a number of different factions, typically separated by species, all either working with or against each other and trying to survive the Krogan Horde.
Post-Reapers would also be a fairly cool setting for it, as you could help the galaxy rebuild. I could definitely see there being a lot of potential for fighting against bands of pirates or rogue Geth or somesuch.
Pretty much this.
Mass Effect doesn't really have any events already in its history which would be good for an MMO. While the Krogan Uprising would be a good place for it noone would want to play a game that doesn't focus on humans. Putting it in the First Contact War wouldn't make any sense as it was pretty much a couple largish decisive battles.
An entirely new setting would be needed, however it would still be difficult to do within the confines of Mass Effect, the reasons for which I'd rather not elaborate on at the moment.
2, Some sort of story driven MMO
would not work
People don't play MMO's for some story, they are Massively Multiplayer Online games for a reason.
All that Bioware games really have going for them are story and characters, which while
very awesome simply have no place in a multiplayer game.
3, Combat would need to be redone. Completely.
Mass Effect's combat consists of entering a room, hiding behind a wall, and shooting bad dudes as they enter the room.
If the game is going to revolve around killing things at least make it interesting.
4, Everyone is a Spectre?
Samechiel said:
Having everyone be a Spectre is damn retarded. Not only would it limit the available playable races, but you run into the Playable Jedi dilemma: When Everyone Is A Rare Super Badass, No One Is.
Spectres are supposed to be the Elite. The BEST OF THE BEST, Shaft in a space suit. Over the course of the past two games, Shepard has encountered THREE other Spectres; one dies and two were villains. They're agents, not an army -one never gets the impression that there's ten billion of them running around in the galaxy.
Have them be a Prestige Class. If you've got a military background and massive reputation with the Citadel, allow the player to undergo a series of dangerous missions mid- to late-game and EARN Spectre status.
Thats pretty much it.