Concerning the first Mass Effect, I would choose the vanguard class, as ME1 is far batter played with a mix of Guns and powers, rather than as a straight 3rd person shooter (Or even just with powers).Knight Captain Kerr said:I am planning to play through the Mass Effect series again. I'm starting with one and working my way on. So far I've only played as a solider but I want to change things up in my next playthough and play as a character with biotic powers. But I'm not sure if I should play as an Adept or a Vanguard. Which one do you think is better to play as?
I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
Which are by no means a bad thing. Biotic combo explosions are great for blasting groups of weak enemies.votemarvel said:The Adept is a great class in Mass Effect 1 but the changes in ME2 and ME3 mean that more often than not you are restricted to spamming biotic explosions.
Vanguards didn't work in 2 because you were more fragile in 2 than any other point in the series. Leaving cover causes you to die, and you can't charge often enough to keep your shields up.romxxii said:I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
This, in ME2 Vanguards where really satisfying. The trick is not to try and stack damage bonuses, get faster cooldowns instead. Charge away from damage and get the upgrade that recharges barriers when you charge, charge in get some shotgun blasts then charge out. Do not always go for the biggest shotgun either, the M-27 has more DPS than any other shotgun because of its rate of fire. When facing larger hardened enemies greater DPS can be better than burst damage, you cannot kill tough enemies with a single high powered shotgun blast its better to get more rounds on target than one big boom. High burst damage is better against weaker stuff, use your fast cooldowns to spring around and blow their heads off.romxxii said:I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
For a class that "didn't" work, they worked well enough for me. On Insanity difficulty. And IIRC, I'm not the only one who's made a viable Vanguard go through an Insanity run in Mass Effect 2.Souplex said:Vanguards didn't work in 2 because you were more fragile in 2 than any other point in the series. Leaving cover causes you to die, and you can't charge often enough to keep your shields up.romxxii said:I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
I did my Insanity run using the biggest of the big-ass shotguns, the Claymore. I had to use the melee reload glitch in order to make DPS viable, though.J Tyran said:romxxii said:I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
This, in ME2 Vanguards where really satisfying. The trick is not to try and stack damage bonuses, get faster cooldowns instead. Charge away from damage and get the upgrade that recharges barriers when you charge, charge in get some shotgun blasts then charge out. Do not always go for the biggest shotgun either, the M-27 has more DPS than any other shotgun because of its rate of fire. When facing larger hardened enemies greater DPS can be better than burst damage, you cannot kill tough enemies with a single high powered shotgun blast its better to get more rounds on target than one big boom. High burst damage is better against weaker stuff, use your fast cooldowns to spring around and blow their heads off.
It comes down to whatever suits a player and their build best, thats the great thing with such deep mechanics you can get different things to work. The Claymore was great to chew threw armour but I found that a lot of time it only took a fraction of shield/armour/health and only had once shot, the Eviscerator was better with its three rounds I found. Still nice to see another ME2 Vanguard player, its really underrated for some reason.romxxii said:I did my Insanity run using the biggest of the big-ass shotguns, the Claymore. I had to use the melee reload glitch in order to make DPS viable, though.J Tyran said:romxxii said:I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.Souplex said:In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
This, in ME2 Vanguards where really satisfying. The trick is not to try and stack damage bonuses, get faster cooldowns instead. Charge away from damage and get the upgrade that recharges barriers when you charge, charge in get some shotgun blasts then charge out. Do not always go for the biggest shotgun either, the M-27 has more DPS than any other shotgun because of its rate of fire. When facing larger hardened enemies greater DPS can be better than burst damage, you cannot kill tough enemies with a single high powered shotgun blast its better to get more rounds on target than one big boom. High burst damage is better against weaker stuff, use your fast cooldowns to spring around and blow their heads off.
I feel weird arguing against the Adept since it is the class I mainly play as .WouldYouKindly said:Which are by no means a bad thing. Biotic combo explosions are great for blasting groups of weak enemies.votemarvel said:The Adept is a great class in Mass Effect 1 but the changes in ME2 and ME3 mean that more often than not you are restricted to spamming biotic explosions.
Just make sure you have a teammate or both of them who can strip shields. Garrus is always a good choice due to his versatility as a combatant and his tech abilities. Tali is acceptable in the first game for tech skill plus close quarters firepower, and she becomes a hell of a tank if you focus on her class talent. She's less suitable in the second game.. You want someone who can either set up biotic detonations or detonate for your set up. Miranda is a the best choice I can think of for a second teammate in the 2nd game.
I never played an adept in ME3 so I couldn't advise you there.
Yup. My ME2&3 Vanguard was crazy fun on an Insanity run. Still not as easy as a Widow-Infiltrator, but loads more exciting and interesting.romxxii said:For a class that "didn't" work, they worked well enough for me. On Insanity difficulty. And IIRC, I'm not the only one who's made a viable Vanguard go through an Insanity run in Mass Effect 2.
Perhaps your problems with using the Vanguard has more to do with your own tactics and skill choice than any inherent weakness in the class itself.