ME1 is superior to ME2. Not going to explain my reasons because most here seem to think ME2 is better for all the wrong reasons over ME1.
-It's hard to make anything out of a villain that is so alien to us. What the hell is a virtually immortal AI from dead space like?Irridium said:-Strong central villain
-Main villain didn't spout the same 4 taunts at you over and over again(nitpick, but damn was it annoying)
-Better soundtrack
-humanity wasn't special. They were like any other race. Now humans are special [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreSpecial]. I'm tired of this trope.
-ME1's plot was a bit better then ME2's. Felt less rail-roady than it actually was. ME2 didn't even try to mask the rails.
-Elevators let companions talk, which deepened their characters and made them more interesting. I was sad to see that they didn't converse with each other in ME2.
Or you just don't like the same things, which is entirely ok... unless you liked the Mako then I have no choice but to think you're insane.TornadoADV said:ME1 is superior to ME2. Not going to explain my reasons because most here seem to think ME2 is better for all the wrong reasons over ME1.
-Which is why you characterize him. Let us talk to him, understand him, see where he's coming from. Which humanizes him even though he isn't human.manythings said:-It's hard to make anything out of a villain that is so alien to us. What the hell is a virtually immortal AI from dead space like?Irridium said:-Strong central villain
-Main villain didn't spout the same 4 taunts at you over and over again(nitpick, but damn was it annoying)
-Better soundtrack
-humanity wasn't special. They were like any other race. Now humans are special [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreSpecial]. I'm tired of this trope.
-ME1's plot was a bit better then ME2's. Felt less rail-roady than it actually was. ME2 didn't even try to mask the rails.
-Elevators let companions talk, which deepened their characters and made them more interesting. I was sad to see that they didn't converse with each other in ME2.
-I would argue about the soundtrack since it seemed to have less focused themes in the first one rather than the second.
-Humanity became special because of Shepard and very few people are happy about it. It's by chance that humanity made it out of the solar system at all.
-See people argue that the "rails" somehow hurt it but Shepard's in the military and military thinking is objective based. "Here's where I am, here's where I need to be, what's the optimal route to my goal?" If Shepard habitually just fucked off to fish or something I would call bullshit.
-They removed the elevators because so many people had shit fits over them when the first game came out.
I agree 100%. The missions felt important as well, and a backstory was found the more you did these side missions. While the main story was fantastic, the side missions actually made me feel like a spectre. That was all lost in ME2.Frozen Donkey Wheel2 said:Honestly? I have to give the edge to ME1. Barely. I really liked the big, expansive missions, and ME2's were short and kind a repetitive.
Both are great, though.
-But the reapers aren't Human. They are something so old, so immense, so far beyond our very existence that you might as well try to teach a worm to understand us.Irridium said:-Which is why you characterize him. Let us talk to him, understand him, see where he's coming from. Which humanizes him even though he isn't human.
-The focus for the first seemed to have been a soundtrack inspired by the likes of Dune/Blade Runner and other classic sci-fi series. ME2's seems to have been inspired by... well everything else I guess, I don't know. I just don't like ME2's.
-All Shepard did was use the Prothean virus(or whatever it was) to screw up Sovereign's plans. Yes he used the beacon, but that didn't do much but set him on the right path. Shepard used tech made by a long-extinct race to win. He, and humanity, didn't produce anything special to win. And they did kill Sovereign. Or rather, Shepard defeated him, and Joker killed him. And by that point he knew he lost and decided to go out fighting rather then surrender/die without a fight.
-In the second game your not part of the military. Your working with a terrorist organization that is known for just giving its teams money and letting them accomplish goals on their own. In ME1, you never got a message from, say, Anderson which forced you into a mission right at that moment. But rather you were told of missions, and could do them at your leisure.
-My complaint wasn't with the elevators, but with the lack of companions talking to each other.