manythings said:-I still don't get why people have a hard time accepting Shepard working with Cerberus. If my options were "Work with terrorists or allow a Genocide so immense it would take generations to complete (not to mention a whole new word)" then I already know my pick. Don't forget Shepard comes into contact with the beacon, a device that should've killed a human, and you're running around telling people to worry about the Reapers. People would classify him/her as a tinfoil hat wearing psycho and the council has basically declared you deranged in the interim.
The Illusive man has the things you need to fight your enemy and the last thing Shepard says in ME1 is that he's going to stop the Reapers, no matter what.
But the politicos who run the alliance don't want anything to do with Shepard. Why do you think you can't even get a meeting with the council if you didn't save them? Shepard's a problem for them now and anyone who listened would probably lose their commission. No one else even believe's the Reapers exist.Agayek said:manythings said:-I still don't get why people have a hard time accepting Shepard working with Cerberus. If my options were "Work with terrorists or allow a Genocide so immense it would take generations to complete (not to mention a whole new word)" then I already know my pick. Don't forget Shepard comes into contact with the beacon, a device that should've killed a human, and you're running around telling people to worry about the Reapers. People would classify him/her as a tinfoil hat wearing psycho and the council has basically declared you deranged in the interim.
The Illusive man has the things you need to fight your enemy and the last thing Shepard says in ME1 is that he's going to stop the Reapers, no matter what.
Except those are not your only options. Any sane individual in that situation would go "Oh hey, then I guess it's time to go cash in on all that shit I did for the Alliance, pick up some ships and blow the fuck out of whoever's doing it."
I mean really, Shepard is an Alliance soldier and has been for years. Suddenly, he's expected to completely abdicate that in favor of a terrorist organization known to him to be responsible for the deaths of hundreds, if not thousands, of people, and possibly responsible for the single most traumatic event of his life?
What fucking bizarro logic lets that make sense? The reasonable thing to do in that situation is tell TIM to fuck off, go steal a ship and make tracks for Alliance space and get them involved.
Yes but Shepard doesn't go where things are ok, Shepard goes where someone needs to be shot in the face. He's N7 and a (former) Spectre, his job is to neutralise lethal situations. People will hear about when things go terribly, terribly wrong but if everything goes right then no one is any the wiser.Irridium said:-Cerberus is a horrid terrorist organization with a horrible track record. Almost everything they do usually ends with a team dieing, or going rouge.
Akuse - Colony fed to Thresher Maw to see what would happen. Caused by rouge cell.
Killed Alliance Admiral, experimented with Rachni, Thorian Creepers, Husks and spread the Rachni around to see how they'd fare - done by quite a few rouge cells.
Rebuilding you - TIM let in a Shadow Broker agent for no apparent reason which resulted in everyone on the station(save for you, Miranda, and Jacob) dieing.
Pragia - Horrific experiments on children. Evidently went rouge, then everyone died.
Hammerhead - Everyone died.
Overlord - Everyone died.
The only successful missions they did was re-building the Normandy, and saving the Council from being killed by terrorists. But they have an awful track record, and depending on your background, are responsible for what could be the single most traumatic moment in Shepard's life. I'm not exactly against working for Cerberus(although I'll hate it no matter what), but Bioware could have handled it a lot better.
Possible, I haven't done a playthrough where the Council died in ME1. And I would also argue that the sheer fact that the people present at the end of ME1 still don't believe Reapers exist is laughably idiotic.manythings said:But the politicos who run the alliance don't want anything to do with Shepard. Why do you think you can't even get a meeting with the council if you didn't save them? Shepard's a problem for them now and anyone who listened would probably lose their commission. No one else even believe's the Reapers exist.
You have funny notions about how militaries work if you think they can just up and abandon their given jobs to run off and do something else.
But Shepard's reputation has been eroded by the council. They've been working hard to make sure that people think Shepard was crazy and this whole Reaper thing was just the ravings of person deeply affected by malfunctioning alien technology. The Engineer, Donnelly, says as much if you talk to him. Jacob tells you that your face was actually replaced with a composite of focus tested features on the recruitment ads.Agayek said:Possible, I haven't done a playthrough where the Council died in ME1. And I would also argue that the sheer fact that the people present at the end of ME1 still don't believe Reapers exist is laughably idiotic.manythings said:But the politicos who run the alliance don't want anything to do with Shepard. Why do you think you can't even get a meeting with the council if you didn't save them? Shepard's a problem for them now and anyone who listened would probably lose their commission. No one else even believe's the Reapers exist.
You have funny notions about how militaries work if you think they can just up and abandon their given jobs to run off and do something else.
Even with people refusing to believe the Reapers exist, you can make a viable claim to the Alliance (or possibly the Council) along the lines of "Hey, bad shit's happening over there. We should check it out before it spreads into our neighborhood." I can practically guarantee someone with Shepard's reputation and skillset can convince at least one significant officer that the disappearing colonies is worth investigating, if not outright involving themselves in.
Especially since that's exactly what the Alliance does on Horizon.
The choice between "work for Cerberus" and "doom millions" is a false binary. It's a stupid decision forced on the player that doesn't even attempt to explain itself. Instead they just handwave it in favor of more explosions.
There's a number of similar choices all throughout ME2. ME1 was not immune to this, but it was both less common and less obvious.
That's all well and good, but even past the reputation and without everything else, there's still the simple fact that dozens of human colonies have been vanishing, without a trace. Shepard has clout in the Alliance, even with the Council making him out to be crazy. He's worked directly with Admiral Hackett and has a direct line to him.manythings said:But Shepard's reputation has been eroded by the council. They've been working hard to make sure that people think Shepard was crazy and this whole Reaper thing was just the ravings of person deeply affected by malfunctioning alien technology. The Engineer, Donnelly, says as much if you talk to him. Jacob tells you that your face was actually replaced with a composite of focus tested features on the recruitment ads.
The Alliance wants Shepard the Symbol because it's useful but they want Shepard the person buried as deep as possible because, according to them, you've lost your mind. Lawrence of Arabia is a pretty similar real life occurence of this. He was lauded when he was useful and told to fuck right off the second he wasn't needed.
That's not exactly true.Verrenxnon said:The biggest point of difference that I see is RPG-shooter vs. shooter-RPG.
But what gets accomplished by letting Wilson in? Nothing, except having everyone die. What good could have come from letting a spy into where you, the galaxy's last, best hope, are being rebuilt? I saw no attempt of TIM or anyone to try anything clever with Wilson. They just seem to let him do what he wants. And let him do it all for two years. No interrogating him, no keeping an eye on what he's doing(otherwise he wouldn't have taken control of security), no nothing.manythings said:Yes but Shepard doesn't go where things are ok, Shepard goes where someone needs to be shot in the face. He's N7 and a (former) Spectre, his job is to neutralise lethal situations. People will hear about when things go terribly, terribly wrong but if everything goes right then no one is any the wiser.Irridium said:-Cerberus is a horrid terrorist organization with a horrible track record. Almost everything they do usually ends with a team dieing, or going rouge.
Akuse - Colony fed to Thresher Maw to see what would happen. Caused by rouge cell.
Killed Alliance Admiral, experimented with Rachni, Thorian Creepers, Husks and spread the Rachni around to see how they'd fare - done by quite a few rouge cells.
Rebuilding you - TIM let in a Shadow Broker agent for no apparent reason which resulted in everyone on the station(save for you, Miranda, and Jacob) dieing.
Pragia - Horrific experiments on children. Evidently went rouge, then everyone died.
Hammerhead - Everyone died.
Overlord - Everyone died.
The only successful missions they did was re-building the Normandy, and saving the Council from being killed by terrorists. But they have an awful track record, and depending on your background, are responsible for what could be the single most traumatic moment in Shepard's life. I'm not exactly against working for Cerberus(although I'll hate it no matter what), but Bioware could have handled it a lot better.
It's like the Star Trek thing. 99% of the time Captain Picard is sitting in a chair following a designated patrol path and giving whatever plain old orders have to be given on a daily basis. Imagine that show and you get why the episodes are when something is actually going on. He doesn't go where he isn't doing something worthwhile and the second he has fulfilled his objective the enterprise continues on it's previous course.
Covert Organisations, like the CIA or what have you, are basically run like big time criminal enterprises. What they do is illegal, immoral and often astonishingly lucrative. They are sitting on the Bleeding Edge of technological advancement and TIM knows that being in first place means cutting out all the stops. How many times do labs with the worst kinds of diseases suffer breaches? Do you know? Would you hear if they did? Do you think the CIA wouldn't let an agent in if they knew it was a double agent? What better oppurtunity to feed false information and to find enemy contacts while learning about your own weaknesses? Letting the Shadow Brokers operative in lets TIM control the game. The best kind of Strenght is hidden and the best kind of Weakness is false.