Shepard probably has the most (direct) interaction with the Reapers in ME2, actually. Throughout the game you're frequently harassed by Collectors that have been possessed by Harbinger. I actually thought Harbinger had some potential in making me care a bit more about the Reapers.Storm Dragon said:I think that that problem was more a result of how the Reapers interact with Shepard and the story at large, rather than the Reapers just being intrinsically boring. I've always thought that the best villains are the ones that the hero interacts with multiple times before the final confrontation, while the Reapers are always just a big looming threat in the background. Not counting DLC, Shepard only has two conversations with a Reaper: once with Sovereign in ME1, and once with an anonymous Reaper in ME3 I guess there's also the infamous "Starchild", who's like the Reaper hive mind or something, but that's at the very end of the story, so it doesn't help.
I mean, in the first game, there's your conversation with Sovereign. Sovereign is more or less completely dismissive of Shepard, since really... why wouldn't it be? It'd be like me in real life trying to explain to a spider why I'm going to squish it - what's the point? So at that point in the story, it kind of made sense for the Reapers to be a bit of a mystery in the background.
Then in the second game there's Harbinger, who is clearly gunning for you. It directly addresses Shepard, it Assumes Direct Control of minions on the field to fight you directly, hell... it freaking taunts you. It's like the Reapers suddenly realized that holy shit... this "Shepard" organism actually managed to successfully stop (well, postpone) a Reaper invasion - MAYBE this is a threat worth paying attention to.
But then ME3 comes along, Harbinger is barely in it save for a name-drop at the end, and the Reapers go right back to being the "mysterious" generic villain that don't seem to really give a shit about Shepard anymore for... reasons?