I was recently playing Left 4 Dead when I decided to join a game. As usual, the little icon spins for a little while and I'm soon in a game. Or at least that's how it's supposed to go.
First time, it times out. Fair enough. Next time I try, it tells me that the server I'm attempting to join is full. What? If the server is full, why did you choose that server in the first place?! I let out a sigh, and try again. It tells me the server is full again. I retry a third time, same thing. Finally, I manage to get into a game. But the game has decided to place me in a server with a horrible connection, and I lag out shortly thereafter.
My question is this: why do developers think it is a good idea to place us at the mercy of a piece of code? How is it beneficial to deny the player the privelige of choosing what server they connect to when playing a multiplayer game? I've gathered a list of arguments for both server browsers and matchmaking systems:
Server Browser:
-You can choose what map, number of players, gamemode, etc. (to be fair, some matchmaking systems do this too.)
-Some game servers allow custom content, allowing additional entertainment.
-You know the server you're joining will have a decent ping.
-You can jump in/out of games, without waiting for the player slots to fill up.
-You don't have to look for another game when the match ends.
Matchmaking:
-Absolutely no thought required for finding a game. Press a button and you're in.
I simply don't see why anyone without crippling ADD wouldn't want a server browser. Or am I overlooking something? Does anyone here prefer matchmaking? If so, why?
First time, it times out. Fair enough. Next time I try, it tells me that the server I'm attempting to join is full. What? If the server is full, why did you choose that server in the first place?! I let out a sigh, and try again. It tells me the server is full again. I retry a third time, same thing. Finally, I manage to get into a game. But the game has decided to place me in a server with a horrible connection, and I lag out shortly thereafter.
My question is this: why do developers think it is a good idea to place us at the mercy of a piece of code? How is it beneficial to deny the player the privelige of choosing what server they connect to when playing a multiplayer game? I've gathered a list of arguments for both server browsers and matchmaking systems:
Server Browser:
-You can choose what map, number of players, gamemode, etc. (to be fair, some matchmaking systems do this too.)
-Some game servers allow custom content, allowing additional entertainment.
-You know the server you're joining will have a decent ping.
-You can jump in/out of games, without waiting for the player slots to fill up.
-You don't have to look for another game when the match ends.
Matchmaking:
-Absolutely no thought required for finding a game. Press a button and you're in.
I simply don't see why anyone without crippling ADD wouldn't want a server browser. Or am I overlooking something? Does anyone here prefer matchmaking? If so, why?