Ok so for those of us who have played ME 1 and 2 we remember the clunky inventory and then let me explain.
ME1 had an 'ok' inventory for equipping stuff, but it was next to useless for selling, so you had weapon & grenade upgrades, biotic amps and tech tools, plus all four weapon types, and three armour types with three different grades (light, medium, heavy) all unfiltered, which made it irritating.
ME2 completely removed an inventory system, replacing it with less weapons, but more variation... hard to explain, but for example, there were three (maybe four) snipers in ME2, but that's it, and you could upgrade them in various areas permenantly, where as in ME1 they all looked the same, but they had several types (names) with a value to them, constituting different damages and accuracy ect, and you could get upgrade components that were swappable between all weapons.
Basically neither system was good, I liked what I could do with the ME1 system, but it was too hard sort and sell, and the ME2 system had almost no customization by comparison, but atleast I didn't have to sort through a jumbled list.
SO - Do you guys think ME3 should have an inventory system or not? My guess is most of us would like one, just have it done much better than ME1. The alternative is ME2 v2.0, which really won't be that bad, but I think returning to and improving an inventory system would be much better.
ME1 had an 'ok' inventory for equipping stuff, but it was next to useless for selling, so you had weapon & grenade upgrades, biotic amps and tech tools, plus all four weapon types, and three armour types with three different grades (light, medium, heavy) all unfiltered, which made it irritating.
ME2 completely removed an inventory system, replacing it with less weapons, but more variation... hard to explain, but for example, there were three (maybe four) snipers in ME2, but that's it, and you could upgrade them in various areas permenantly, where as in ME1 they all looked the same, but they had several types (names) with a value to them, constituting different damages and accuracy ect, and you could get upgrade components that were swappable between all weapons.
Basically neither system was good, I liked what I could do with the ME1 system, but it was too hard sort and sell, and the ME2 system had almost no customization by comparison, but atleast I didn't have to sort through a jumbled list.
SO - Do you guys think ME3 should have an inventory system or not? My guess is most of us would like one, just have it done much better than ME1. The alternative is ME2 v2.0, which really won't be that bad, but I think returning to and improving an inventory system would be much better.