Poll: ME3 inventory system?

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Conza

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Ok so for those of us who have played ME 1 and 2 we remember the clunky inventory and then let me explain.

ME1 had an 'ok' inventory for equipping stuff, but it was next to useless for selling, so you had weapon & grenade upgrades, biotic amps and tech tools, plus all four weapon types, and three armour types with three different grades (light, medium, heavy) all unfiltered, which made it irritating.

ME2 completely removed an inventory system, replacing it with less weapons, but more variation... hard to explain, but for example, there were three (maybe four) snipers in ME2, but that's it, and you could upgrade them in various areas permenantly, where as in ME1 they all looked the same, but they had several types (names) with a value to them, constituting different damages and accuracy ect, and you could get upgrade components that were swappable between all weapons.

Basically neither system was good, I liked what I could do with the ME1 system, but it was too hard sort and sell, and the ME2 system had almost no customization by comparison, but atleast I didn't have to sort through a jumbled list.

SO - Do you guys think ME3 should have an inventory system or not? My guess is most of us would like one, just have it done much better than ME1. The alternative is ME2 v2.0, which really won't be that bad, but I think returning to and improving an inventory system would be much better.
 

Steampunk Viking

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Bioware have already confirmed it'll be Mass Effect 2's inventory system with Mass Effect 1's ability to add individual upgrades, which can be changed at workstations. Sounds like a winner to me!
 

madwarper

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Conza said:
ME2 completely removed an inventory system,
Why do people say this? It's obviously wrong, as even the OP goes on to say...
replacing it with less weapons, but more variation...
As I think about inventory systems of both games, I've come to these conclusions about ME1&2;

In ME1, the inventory system was all about numbers, it failed due to the sheer amount of items (weapons, armor and modifications) you acquired. All you had to do was buy a Specter VII or X weapon, and you'd never have to open it again, else you'd have to spend 5 min turning excess items into omnigel.

In ME2, the inventory system was all about variety, it failed due the lack of hard numbers. Each weapon had the same amount of stats as the weapons in ME1 (Attack, Accuracy, and Heatsink/Ammo), and the only one that can be determined in game is amount of "ammo" it holds. But, that could only be determined AFTER you started a mission, so if you wanted to change weapons, you'd have to restart the mission. The fact that you'd have to go some third party site to get the specs of the weapons, that SHOULD have appeared in game, is ridiculous. Also, as far as Armor is concerned, everything was in percentages. +3% Shield strength? +10% Storm speed? +10% Heavy weapon ammo? Which is best? How would I know if such numbers are never shown?

I could get behind a ME2 system if it a) allows me to access it EVERYWHERE at ANYTIME and b) it actually shows the hard numbers.

Also, though it has little to do with the Inventory system... Thermal clips need to die a fucking fiery death.
My Infiltrator wants to be a Sniper again, not a shitty fireball hurling wizard.
 

Erttheking

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ME1's was a freaking pain in the ass, ME2's was nice and simple and easy to use. Like what another poster said, they're combining the ME2 amount of weapons (I even heard that DLC weapons from ME2 carry over to ME3) with the ME1 customization. Sounds like a good idea to me.
 

Conza

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madwarper said:
Conza said:
ME2 completely removed an inventory system,
Why do people say this? It's obviously wrong, as even the OP goes on to say...
replacing it with less weapons, but more variation...
As I think about inventory systems of both games, I've come to these conclusions about ME1&2;
EDIT: SNIPPED massively.
So you think I'm wrong to say there isn't an inventory system in ME2? I suppose it still exists to some extent, I just can't access it with the touch of a button anywhere, nor change my armour and weapons completely, nor upgrade said weapons, armour or tools or amps... So you can see why I and others say its completely removed, even if we're not correct in saying so.

What's the correct wording for what I said? I think we agree on the facts, just not the definitions.

madwarper said:
Also, though it has little to do with the Inventory system... Thermal clips need to die a fucking fiery death.
My Infiltrator wants to be a Sniper again, not a shitty fireball hurling wizard.
Amen brother! I'm an Infiltrator too, and ME2's ammo was one of the things I come down hard on everytime I discuss that game. And I tried getting a mod(cheat) that gives unlimited ammo, but it isn't the same, you'd have to set it up so your ammo would slowly count back up, which is basically what it did in ME1... actually that'd be nice, unlimited ammo like ME1, but its numerised, so you knew exactly how many shots you have left, or for the sniper decimalised, so you could wait til it counted back to 1.0/1.1 so your weapon wouldn't overheat.
 

Burnhardt

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Does it really matter?
Personally I don't care which one they use, both had their advantages and disadvantages.

ME1's was a complete mess, but the improvements each weapon/armour brought were made clear, and mods could be automatically transferred over, but there were far to many 'brands' to choose from and I don't know about anyone else but for me I could not aquire Quarian armour at all.

ME2's on the other hand was pretty much non-existant, just coming down to choosing which of the weapons you wanted for yourself and crew members to use, but with no practical information given about them so you had to 'field test' them to see which of them you preferred.

The armour customiser was nice but lacked any noticeable differences and nearly every single helmet option either fully or partially obscured Shepard's face, with no option to hide it.
 

madwarper

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Conza said:
So you think I'm wrong to say there isn't an inventory system in ME2? I suppose it still exists to some extent, I just can't access it with the touch of a button anywhere, nor change my armour and weapons completely, nor upgrade said weapons, armour or tools or amps... So you can see why I and others say its completely removed, even if we're not correct in saying so.

What's the correct wording for what I said? I think we agree on the facts, just not the definitions.
It's there, even though the access points are scattered and inconveniently placed.

Weapons inventory - Jacob's room, mission start and some mid mission points
Armor inventory - Captain's quarters
Upgrades - Mordin's room / Squad ammo powers
 

boag

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madwarper said:
Conza said:
So you think I'm wrong to say there isn't an inventory system in ME2? I suppose it still exists to some extent, I just can't access it with the touch of a button anywhere, nor change my armour and weapons completely, nor upgrade said weapons, armour or tools or amps... So you can see why I and others say its completely removed, even if we're not correct in saying so.

What's the correct wording for what I said? I think we agree on the facts, just not the definitions.
It's there, even though the access points are scattered and inconveniently placed.

Weapons inventory - Jacob's room, mission start and some mid mission points
Armor inventory - Captain's quarters
Upgrades - Mordin's room / Squad ammo powers
The inconvenience of accessing it is what made it a bit of a pain, specially the armor.
 

Conza

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madwarper said:
Conza said:
So you think I'm wrong to say there isn't an inventory system in ME2? I suppose it still exists to some extent, I just can't access it with the touch of a button anywhere, nor change my armour and weapons completely, nor upgrade said weapons, armour or tools or amps... So you can see why I and others say its completely removed, even if we're not correct in saying so.

What's the correct wording for what I said? I think we agree on the facts, just not the definitions.
It's there, even though the access points are scattered and inconveniently placed.

Weapons inventory - Jacob's room, mission start and some mid mission points
Armor inventory - Captain's quarters
Upgrades - Mordin's room / Squad ammo powers
Yes I beat the game, I know where they are, but that's not a true inventory system, nor is it 100% lacking, its like 95% lacking, so I wanted your take on how to define it, you can't simply say 'it exists' or 'it doesn't' because neither works fully.

Never mind.
 

madwarper

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Conza said:
but that's not a true inventory system,
Then, how do you define a "true inventory system"? Or even a "true Scotsman"?
so I wanted your take on how to define it,
It's a system that manages the inventory of the items you've acquired. It is an ... Inventory System.
It may not be a particularly good inventory system, but it IS an inventory system nonetheless. To say otherwise would be disingenuous.

And, the fault I find with ME2's inventory system isn't with the inconvenience of accessing it (which is something that needs addressed), but its lack numbers (ie. hard stats).

If ME3's inventory system was just ME2+numbers, I'd be happy. +Customizable upgrades is just gravy.