You make a good a point, I suppose someone is a metagamer if the approach that situation with the mindset to fully optomise their characters stats, regardless of how stupid they look, not to own a powerful piece of equipment.Jordi said:I think it all comes down to whether you think the in-game character knows about the "stats" (or has a feeling about the power) of an item.Daystar Clarion said:Lets say, set 1 is a loin cloth. It offers no 'real' protection whatsoever, yet its stats are what make it a ridiculously powrful. It's not magic, so that's no excuse.Jordi said:I don't understand how taking set 1 would be metagaming. Suppose you are really in that world, struggling to survive, being attacked all the time. Would you care more about how you look, or how well you're protected? To be honest, I consider taking the second set to me more meta than the first, because only behind a monitor/tv in the safety of your own home would you care about how your outfit looks.
A similar distinction is often made between roleplaying and powergaming, as if the two are mutually exclusive. Can't I roleplay a smart character who actually cares about how practical his equipment is?
Anyway, sorry for the rant. I case you couldn't tell, I'm taking set 1.
Picking that set because it has a bunch of high numbers is metagaming, because there's no conceivable way you can explain how that armour is as powerful as it is.
If it was some really bland platemail, then yes, practicality would be a perfectly reasonable excuse, for choosing it.
What you're basically saying is that for the character it would make no sense to pick the loin cloth, because it doesn't really look very powerful (which is by the way different from not being aesthetically pleasing).
But I have a problem with that, because the character lives in his world and he should be able to observe the effects of items. Even if the loin cloth doesn't look like it would protect him, he would be able to notice that in fact it does as soon as it is tested. Of course, it's possible that the character would discard the item without noticing how powerful it is. Now I can see that happening in our world (especially with the loin cloth), but if you live in a world where (apparently) loin cloths can offer better protection than armor, that would be kind of stupid.
Note that in all of this I didn't once consider how aesthetically pleasing the armor is, and I would solely consider how powerful something looks.
You say that it is metagaming because the power of the loin cloth cannot be explained, but I don't really agree. It can be explained, simply because it is there. But the difference between us is that you use an out of game explanation ("because the developers wanted it"), whereas I'm looking for an explanation in-game, which I think is less meta. I'm thinking that because these kinds of items apparently exist in the game world, game characters would either have different laws of nature (so that the protection could be "real") or they would consider it to be something they can't explain AKA magic (maybe not the same type of Magic™ that the game might otherwise reference, but magic still).
Or maybe our difference of opinion can be explained by the fact that I consider that item (and items like it) to be fully a part of, and integrated in the game world, whereas maybe you consider the game world and the item(s) to be separate somehow.
What do you think?
It's quite interesting actually, just to see how people interpret the way equipment is represented in game.