Poll: Metal Gear Solid... GOAT?

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Brotherofwill

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Jan 25, 2009
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Zaik said:
Metal Gear Solid is a perfect example of what would happen if you mashed a pretentious JRPG story together with Splinter Cell.
...and Splinter Cell is the perfect example of people taking interesting but wierd Japanese titles and removing any personality, intrigue or character for Western audiences.
 

Jazoni89

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Dec 24, 2008
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I do think the MGS series is one of the best to come out of gaming.

Storywise though they are quite flawed, especially number two which was nothing short of a disaster with it's huge plot holes, and it's ham fisted dialogue, but Metal Gear Solid 4 is one of the very few games that has made me cry.

I can count about four times, a tear strolled down my face when i watched the hour long ending, it still gets to me too.

Such a perfect ending to a epic series, but i'm scared that Kojima is going to milk the series dry.

Just please let it die now Kojima, no more games, just work on Zone of the Enders instead.
 

mireko

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Sep 23, 2010
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Short answer: No.

Long answer: Gameplay is decent, but there's never enough of it and you have to turn the difficulty all the way up for stealth to even matter, and even then it's just cardboard boxes. Don't get me wrong, I liked MGS1 and 2, but at the end of 2 I lost all faith in the franchise ever making sense again. That game has a fucking terrible plot and every new character and cutscene is an exercise in murdering my suspension of disbelief all over again.

Legacy and influence are the same thing, and I'm not sure I've seen either in any other games. What would that entail? Other games having a horrible, convoluted story that makes absolutely no sense? They've done that before, you know. Oh, I know, how about having some really weird issues with women [small](yeah, I agreed with Yahtzee's column for once, deal with it)[/small], 'cause games have done that before too. Then how about having more cutscenes than gameplay?

Well, there were tons of FMV games in the 90's, and you may notice that some of the bigger successes in recent times have been the games that AVOID the formula used in the MGS games. Even plot-heavy titles from BioWare and Obsidian dodge it by making dialogue largely skippable and interactive. Maybe the MGS games have some influence as a cautionary tale, yet somehow I don't think that's what you meant.

And again, because I can't stress this enough: The story is one of the worst in any game I've ever played, and I played the tie-in game for The Phantom Menace (please don't ask, I'd rather forget).
 

Gomi500

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Feb 21, 2011
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mireko said:
Short answer: No.

Long answer: Gameplay is decent, but there's never enough of it and you have to turn the difficulty all the way up for stealth to even matter, and even then it's just cardboard boxes. Don't get me wrong, I liked MGS1 and 2, but at the end of 2 I lost all faith in the franchise ever making sense again. That game has a fucking terrible plot and every new character and cutscene is an exercise in murdering my suspension of disbelief all over again.

Legacy and influence are the same thing, and I'm not sure I've seen either in any other games. What would that entail? Other games having a horrible, convoluted story that makes absolutely no sense? They've done that before, you know. Oh, I know, how about having some really weird issues with women [small](yeah, I agreed with Yahtzee's column for once, deal with it)[/small], 'cause games have done that before too. Then how about having more cutscenes than gameplay?

Well, there were tons of FMV games in the 90's, and you may notice that some of the bigger successes in recent times have been the games that AVOID the formula used in the MGS games. Even plot-heavy titles from BioWare and Obsidian dodge it by making dialogue largely skippable and interactive. Maybe the MGS games have some influence as a cautionary tale, yet somehow I don't think that's what you meant.

And again, because I can't stress this enough: The story is one of the worst in any game I've ever played, and I played the tie-in game for The Phantom Menace (please don't ask, I'd rather forget).

By legacy I mean being one the highest rated/selling series of all time. By influence I mean by it basically created the stealth genre.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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HigherTomorrow said:
Souplex said:
It is a stealth game. Big point against it.
Obviously, since a stealth game is not an FPS, that means it sucks and is gay.
I like how you assume that aboot me. I'm actually fairly neutral towards most FPSes. My genres of choice are platformers, turn based strategy, puzzlers, RPGs, and exploration games.
Care to try again?
 

HigherTomorrow

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Jan 24, 2010
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Souplex said:
HigherTomorrow said:
Souplex said:
It is a stealth game. Big point against it.
Obviously, since a stealth game is not an FPS, that means it sucks and is gay.
I like how you assume that aboot me. I'm actually fairly neutral towards most FPSes. My genres of choice are platformers, turn based strategy, puzzlers, RPGs, and exploration games.
Care to try again?
Actually, since platformers, turn-based-strategy, puzzles, RPGs, and "exploration" games (never heard of those, actually) aren't FPS', they all suck and are gay.