Poll: MGS4 is a bad example of a sequel.

brodie21

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Now dont go berzerk, i only wanted to point out that the last installment of the Metal Gear series didnt do its job as a sequel.

a sequel is supposed to not only cater to hardcore fans, but draw in and engage new players as well. for me it didnt do so well. it brought so much stuff that was unexplained and assumed i knew what happened to make plot point A matter when plot point Q comes into play. for example. the girl who was in the plane with the otacon guy. who was she? i must have missed the memo. my next example is when snake goes into the base in the fourth act, the game kept trying to make it seem like this was important, but it just seemed like an abandoned base. maby another (yes, another) cut scene could have filled in the blank, or, it could have been avoided altogether with snake and otacon reminiscing about it since it seemed that they were all together in whatever went on there.

my point is that instead of making a game that would draw in new blood and keep the old hands, they made MGS4 a game that is so inaccessible to new players that i cannot honestly recommend it to people who have not played the previous games.

im getting a bit off topic. i used MGS as an example of how a sequel shouldnt be. but good examples of sequels are Fallout 3, Oblivion, and in the movie world, The Empire Strikes back.


please refrain from making this a big "oh, lets defend MGS" thread, i simply used it as an example. feel free to post your own thoughts on what makes a bad sequel, be sure to use examples to explain it.

edit: i noticed that some people are making fun of my good sequel examples. while i would like to defend them i am not because this is not a discussion on what is a good game and what is not. i wanted this to be a discussion on what makes a bad sequel.

edit again: look, i dont care whether MGS1 was a good game or not, it probably was, but lets leave it at that. i like to give any games that i have not played the benifit of the doubt to a certain extent. while i should probably get around to playing the first 3 MGS game, but i probably wont. because from what i played in MGS4, i wasnt impressed. it wasnt all the overly long cut scenes that frustrated me, it was the pointless stelth sections. in the beginning of the game they gave you a dart gun that you found ammo for everywhere, so i would shoot everyone i found with that and then just walk to the next room. also, you were loaded down with a bunch of useless crap and way too many guns. i got the impression going in that this was a stealth game, so why do i need a machine gun? on top of that, the controls handled awfully, if im in the open when a firefight starts, i want to sprint for cover, but it seems like snake is afraid of breaking his hip.
 

Tech Team FTW!

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What makes a bad sequel?
Not advancing the plot at all thereby turning it into a remake.
Fair enough, MGS4 did demand a lot of prior knowledge, but attempts to be immersive by doing this. I'm sure all the hardcore fans would have known who the little girl was and the significance of the abandonned base, but if the game was any more cutscene heavy they would have just turned it into a slightly interactive movie.
Fallout 3 manged to include numerous thing that would have made more sense if I had the previous games, but were more mysterious and therefore immersive without that prior knowledge.
 

minoes

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brodie21 said:
good examples of sequels are Fallout 3, Oblivion, and in the movie world, [b/]The Empire Strikes back[/b].
So, the middle chapter of a trilogy is a good example of accessibility.
 

ElArabDeMagnifico

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Dude I've been reading "Lord of the Rings: Return of the King" and it's good and all but what the fuck?! Who or what is a Sauron and why does everyone give such a shit about his ring?
 

Tech Team FTW!

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ElArabDeMagnifico said:
Dude I've been reading "Lord of the Rings: Return of the King" and it's good and all but what the fuck?! Who or what is a Sauron and why does everyone give such a shit about his ring?
I was just reading The fellowship of the Ring and asked myself the exact same question.
 

Undeed

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Dropping in at the end of a series and then complaining that you're missing plot points is a rather silly complaint. It's like showing up for the last half hour of a film. There's simply no way to explain it all and keep the story moving. I'll concede that the plot may have been busy, but I enjoyed it.
 

oliveira8

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Pi_Fighter said:
ElArabDeMagnifico said:
Dude I've been reading "Lord of the Rings: Return of the King" and it's good and all but what the fuck?! Who or what is a Sauron and why does everyone give such a shit about his ring?
I was just reading The fellowship of the Ring and asked myself the exact same question.
Did you sikp the 2nd chapter?

....
 

oliveira8

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Pi_Fighter said:
oliveira8 said:
Did you sikp the 2nd chapter?

....
No I had just read the 30 page introduction that is meant to explain some of the plot devices.
No the indroduction is just about the shire...1st chapter is about Bilbos party and the 2nd is about the ring and sauron.
 

Arachon

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brodie21 said:
[...]good examples of sequels are Fallout 3[...]
No, just no... Fallout 3 is an entirely different game than Fallout 1&2, I'm not saying it's a bad game per se, but it wasn't "Fallout", it did not have the same "feeling" and dark humour as Fallout, and in general I thought Fallout was better as an RPG.
 

brodie21

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minoes said:
brodie21 said:
good examples of sequels are Fallout 3, Oblivion, and in the movie world, [b/]The Empire Strikes back[/b].
So, the middle chapter of a trilogy is a good example of accessibility.
yes, because some consider it to be the best in the series and it prompted people who hadnt seen the original to go and watch it.
 

brodie21

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Arachon said:
brodie21 said:
[...]good examples of sequels are Fallout 3[...]
No, just no... Fallout 3 is an entirely different game than Fallout 1&2, I'm not saying it's a bad game per se, but it wasn't "Fallout", it did not have the same "feeling" and dark humour as Fallout, and in general I thought Fallout was better as an RPG.
i wasnt saying that, i was saying that it had an accessible story and drew in new players to the fallout series, and now that i have played it i want to go play fallout 1&2
 

scnj

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I think that if a game is a sequel, it's assumed that there'll be plot points picked up from previous entries in the series. Quite a silly complaint really.
 

Arachon

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brodie21 said:
i wasnt saying that, i was saying that it had an accessible story and drew in new players to the fallout series, and now that i have played it i want to go play fallout 1&2
In my opinion a good sequel should first and foremost be a follow-up to the previous game, be a tie-in to the story, or at least continue in the same spirit as the predecessor did. Fallout 3 did neither of these.
 

Tanzka

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Arachon said:
brodie21 said:
i wasnt saying that, i was saying that it had an accessible story and drew in new players to the fallout series, and now that i have played it i want to go play fallout 1&2
In my opinion a good sequel should first and foremost be a follow-up to the previous game, be a tie-in to the story, or at least continue in the same spirit as the predecessor did. Fallout 3 did neither of these.
The best way to play Fallout 3 is NOT to think of it as a sequel. It gives you a much better starting point to the game than just checking what was good with Fallouts 1 and 2 and playing FO3 to prove it has none of the same qualities.
Fallout 3 doesn't have the same sense of humor like the previous installments, but it IS fun. It really is, it genuinely, most definetely made me laugh out loud a few times playing through it and it is something most games don't give me. And above all else, it's better than Oblivion.
 

Arachon

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Tanzka said:
Honestly, I preferred Oblivion over FO3, the engine felt more suited to a fantasy game than a sci-fi game. And really, the game is called Fallout 3, I went in there expecting a Fallout game, but what I was given was not a Fallout game, and once again, I don't think it's a bad game, it's quite a solid RPG (seen better of course), but it's still not Fallout.

Ohwell, nevermind this stupid argument, back on topic shall we?
 

TheGreenManalishi

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xmetatr0nx said:
People keep stating that "yes its a sequel so its going to be confusing, what did you expect". So that leaves a few crappy options either waste time on a game you may or may not like at all by reading up on it before hand, or rent all the previous titles and play through them? MGS as a series really is more pretentious in its convoluted storry telling than any other game ive played. I played about 45 mins of the entire series, including MGS4, and had friends fill me in on the story and i gave up on the series all together. Picking up a game in the middle of a series should definitely encourage you to pick up the earlier games, not turn you away because you havent been initiated into the fan club.
It was my first MGS and now I've played all but MGS2. Granted, I don't get all of the story, but the story itself is lame. It's the gameplay and characters I like.