So recently, we have seen more and more games, primarily ones with a multiplayer component, introduce microtransactions. Many of these games have microtransaction systems that are unquestionably bullshit, such as BLOPS 3's Supply Drop system. I actually feel bad for the CoD community, I have quite a lot of friends who jumped ship and are now playing BF4.
Other games are in sort of a gray area. Many of last year's games as well some of this year's have had microtransactions, but also offered free DLC. Such examples are Rainbow Six Siege, Halo 5, Uncharted 4, Battleborn (sort of), Overwatch, and the upcoming Gears of War 4. For some of these, it is just assumed that a season pass was traded for a microtransaction system, while others like Halo 5 and (I think) Gears 4 stated outright that microtransactions are responsible for free DLC.
So my questions are:
1. Do you think microtransactions and all the negative things it brings to a game are okay if it leads to free DLC?
2. Would you like the gaming industry to move toward games with free DLC and microtransactions?
Other games are in sort of a gray area. Many of last year's games as well some of this year's have had microtransactions, but also offered free DLC. Such examples are Rainbow Six Siege, Halo 5, Uncharted 4, Battleborn (sort of), Overwatch, and the upcoming Gears of War 4. For some of these, it is just assumed that a season pass was traded for a microtransaction system, while others like Halo 5 and (I think) Gears 4 stated outright that microtransactions are responsible for free DLC.
So my questions are:
1. Do you think microtransactions and all the negative things it brings to a game are okay if it leads to free DLC?
2. Would you like the gaming industry to move toward games with free DLC and microtransactions?