Poll: MMO POLL

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AndrewF022

New member
Jan 23, 2010
377
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I think it should be a bit of give and take to be honest. I do like when developers take interest in what the players want out of their game. However players shouldn't expect the developer to bend to their every demand otherwise their would be nothing but this constant back and forth.

I think the MMO's that have withstood the tests of time are good examples of this balance. Something like say, Runescape, would be a good example. They removed a large portion of the PVP because it was used to essentially cheat, but there was a large backlash from the players so they worked to try to find a system that worked for everyone. It went though several iterations and lots of player feedback until they got something that most people were happy with.

So I don't think it's one or the other, its a balance between the two.
 

Lunar Templar

New member
Sep 20, 2009
8,221
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A little of both really.

The Devs should listen to the players and adjust the game accordingly when it's important, but the players need to understand that not everything is going to be changed cause 'they don't like it'
 

VanQ

Casual Plebeian
Oct 23, 2009
2,727
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I think a good MMO is entirely dependent on the players' freedom within the game. Lately, themepark MMOs are designed specifically as linear, sometimes slightly branching RPGs. Back in the day of Ultima and Tibia the players essentially had a bunch of skills that they could train from start and that was the driving force behind playing. What you did around that was up to you, buy houses or explore the depths of Kazordoon or just sit out front of the depot chatting with the other folks making Ultimate Healing runes.

The developers added content such as new continents to explore, new creature and bosses and occasionally trigger unpredictable events like Orc raids in Thais but overall the developers themselves exerted little control over the players themselves. This is my opinion, the greatest failing of modern MMOs. They remove the unpredictability of human interaction by gorging the game with scripted NPC interaction and pushing the focus towards a prewritten story, rather than the players' stories all coming together to make a world.

This is why EVE Online continues to make news, it's not special when a raid kills Arthas but it's special when 2000 players accidentally initiate a battle that costs $25k real money. So I think it's a bit of both, the developers need to adapt the game to the freedom players require and the players need to adapt to freedom they're given. Unfortunately, most MMOs choose the themepark approach these days, forcing you down a linear path to level cap where you just sit for ages doing the same thing with little to no character progression.
 

Rattler5150

New member
Jul 9, 2010
429
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The reason I started this is because I have been playing an MMO for the last month called DK online. I have tried to address several issues with the game I don't like. namely: when you try to enchant a weapon or armor (adding pluses) a failure not only will make you lose the money it took to enchant, the enchantment scroll but you can lose pluses already enchanted into the weapon.

Rune are another issue, Runes add powers and abilities to items in the game, a failed installation of a rune will not only destroy the rune your attempting but other runes already successfully installed.