So this was more a thing like 2-3 years ago, but it's still around. I noticed for a while a lot of games were doing some sort of unit management/grinding thing where you go into a menu, allocate resources to an unseen mission, then wait an allotted time period to receive the spoils. You see this a lot in free mobile games but there are a number of AAA games that have things like this integrated into them to varying degrees.
Some examples include MGS5's mother base, Dragon Age Inquisition's war table, and Assassin's Creed 2-4 all had this in some manner with naval fleets or assassin trainees or something.
Does anyone actually like these? I'm genuinely curious to hear some opinions.
Some examples include MGS5's mother base, Dragon Age Inquisition's war table, and Assassin's Creed 2-4 all had this in some manner with naval fleets or assassin trainees or something.
Does anyone actually like these? I'm genuinely curious to hear some opinions.