I have no idea what you're on about, I hardly even notice morality systems. You know why? Because I play RPG's as they're supposed to be played. You have some choices, you choose what you would do if you were in the character's shoes. So you don't have to be good or bad, sometimes I save some puppies from zombies, but sometimes I bash someones head for talking shit too much. So I never got an achievement for finishing a game being almost entirely good or bad, that's just bullcrap.
Except for inFamous, I really don't think there are many games where you are FORCED to be good or evil from beggining to end (also, I find this to be pretty well implemented in inFamous and it adds more replayability).
Except for inFamous, I really don't think there are many games where you are FORCED to be good or evil from beggining to end (also, I find this to be pretty well implemented in inFamous and it adds more replayability).